Missions In Commercial Spaces

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  • Trixi Fang
    • Jan 2026
    • 82

    #1

    Missions In Commercial Spaces

    I attempted to contact SmallVerse on this topic, and they advised that I post it here, so here we go!

    In short, I am hoping to address the unspoken issue of creating missions in places of business/commercial spaces, for all Smallverse citizens.

    The backstory of this is that I have a bakery on Smallverse called The Bon Bon Bakery - a recreation of the bakery I used to own back in the old SW days. Many have remarked upon the cosy, nostalgic feel of the place, and how much they enjoyed spending time there. So, given that, I decided to create a fun mission for the space (which, for context, has since been rejected on the basis that it takes place in a commercial space).

    I would like to take this opportunity to point out that, before even creating said mission, I took the time to review the mission guidelines carefully, submit a forum post to other players to double-check in the event that I had overlooked any details on this, and asked other players in-world. I found nothing to say it (i.e. creating a mission in a commercial space) was not allowed. And yet, according to SV, it seems this is an unspoken rule, which is both frustrating and saddening.

    Currently, the bakery mission has 26 plays, despite users being made aware that it was pending approval at the time, and would therefore not be rewarded the full amount of 1,000 tokens for their efforts. Regardless, they voluntarily played the mission, and many of them enthusiastically remarked upon how they very much hoped it would be approved, due to enjoying it so much, and that they looked forward to returning to the space for that reason alone. I have actually since had multiple users approach me to remark upon how much they loved the mission, especially the part with the rescue chickens!

    I would like to make it clear that my primary reason for creating the mission was not to advertise the space, but to give users a fun activity to amuse them when they visited, regardless of whether or not they made a purchase. And, on this subject, most of the users who completed the mission did not indeed make a purchase.

    Given all of this, I do not understand why a mission cannot be made in a place of business, so long as there is no obligation to make a purchase, and this is made clear in any missions that take place/are created there.

    Perhaps SmallVerse could reconsider allowing missions in commercial spaces? I have, in fact, brought up this matter with multiple players, and they all agreed that they would take no issue with this.

    Surely the freedom of choice should be left with the player? So long as, to reiterate what I said above, there is no pressure to make a purchase, and this is made clear.
    Last edited by Trixi Fang; 03-21-2026, 02:50 PM. Reason: Edited for clarity
  • Kissy My
    • Jan 2026
    • 129

    #2
    Did you submit and get a rejection? and if so for what?
    I don't understand why a mission couldn't be in a "business" space .. I would be interested to know the reason.... a mission would be a great marketing tool.
    and to be blunt ... missions don't draw that much attention...
    a large amount of ppl simply play whats on the first couple pages of the "approved" mission panel... that from my understanding has had the same missions since player created missions began.. listing new missions last.

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    • Trixi Fang
      • Jan 2026
      • 82

      #3
      Originally posted by Kissy My
      Did you submit and get a rejection? and if so for what?
      I don't understand why a mission couldn't be in a "business" space .. I would be interested to know the reason.... a mission would be a great marketing tool.
      and to be blunt ... missions don't draw that much attention...
      a large amount of ppl simply play whats on the first couple pages of the "approved" mission panel... that from my understanding has had the same missions since player created missions began.. listing new missions last.
      Yes, unfortunately my mission was rejected on the basis that it takes place in a commercial space - something that's not mentioned at all in the guidelines as not being allowed. And you're correct - they don't draw much attention. And that's what my intention was - my primary reason was not to market the space but to create something fun for people to do when they visited. And if you make it clear in the mission that a purchase isn't required, I don't see the issue. I've asked multiple other players about this, and they don't see any issue either

      Comment

      • Penguin Disco
        • Feb 2026
        • 87

        #4
        I had no idea this was a rule, and does make me rethink some future plans I had. I don't think there should be an issue with this, so long as the mission doesn't have anything that "pressures" players into making a purchase.

        I think it could be really beneficial for players too - I had a cool idea for a museum themed mission to end in a "gift shop" where players could actually buy some of the sculpts/paintings that they saw in they might've seen as they completed the story. In this case, it adds a layer of realism to the story of the mission, and offers something extra to players that they can take or leave at their discretion. There's been so many missions that I've played that made me want to buy certain sculpts - especially if they were originals that allowed me to support the mission creator in an extra special way.

        Another example I've thought of would be a mission in which players have to navigate a pitch black space, in which I could sell torches at a discount price for players who don't readily have a light source in their inventory. Players wouldn't need to buy one if they already had something, but allowing this offering would help players out so they don't to pay full price in the shop. All that's to say... these ideas wouldn't work under the current rules, and I'd be happy to see them changed hahaha.
        Last edited by Penguin Disco; 03-21-2026, 10:47 PM.

        Comment

        • Ligeia Tepes
          • May 2025
          • 176

          #5
          This must be a new rule only on sv (not sw) cause I know 100% it wasn't a rule there . I had a mission in my art gallery , it was a gallery where multiple people hung art called "DOA" (dark original art) and we added a spooky mission to go along with the gallery. The gallery was not a show gallery , every art piece was priced for sale. So this must be a new rule? I don't see why its a problem :/

          Comment

          • Trixi Fang
            • Jan 2026
            • 82

            #6
            Originally posted by Penguin Disco
            I had no idea this was a rule, and does make me rethink some future plans I had. I don't think there should be an issue with this, so long as the mission doesn't have anything that "pressures" players into making a purchase.

            I think it could be really beneficial for players too - I had a cool idea for a museum themed mission to end in a "gift shop" where players could actually buy some of the sculpts/paintings that they saw in they might've seen as they completed the story. In this case, it adds a layer of realism to the story of the mission, and offers something extra to players that they can take or leave at their discretion. There's been so many missions that I've played that made me want to buy certain sculpts - especially if they were originals that allowed me to support the mission creator in an extra special way.

            Another example I've thought of would be a mission in which players have to navigate a pitch black space, in which I could sell torches at a discount price for players who don't readily have a light source in their inventory. Players wouldn't need to buy one if they already had something, but allowing this offering would help players out so they don't to pay full price in the shop. All that's to say... these ideas wouldn't work under the current rules, and I'd be happy to see them changed hahaha.
            I love those ideas! They honestly is inspired, and a wonderful way to create depth to a mission. And again, it puts no pressure on anyone to make a purchase - it's left up to the user to choose what to do. I also sincerely hope they reconsider things regarding missions in commercial spaces! I think it's very odd that they've not only left this out as a 'rule' in the mission guidelines, but have it as a rule full-stop.

            Comment

            • Trixi Fang
              • Jan 2026
              • 82

              #7
              Originally posted by Ligeia Tepes
              This must be a new rule only on sv (not sw) cause I know 100% it wasn't a rule there . I had a mission in my art gallery , it was a gallery where multiple people hung art called "DOA" (dark original art) and we added a spooky mission to go along with the gallery. The gallery was not a show gallery , every art piece was priced for sale. So this must be a new rule? I don't see why its a problem :/
              How odd that they have this unspoken rule in SV but not in SW! I wasn't sure how it compared, because I'd never created one in a commercial space before. But I did think it was odd, and shouldn't be enforced so long as no one's being pressured to make a purchase. I don't see the issue! I love that concept (which you made a reality) of having a mission in a gallery

              Comment

              • Trixi Fang
                • Jan 2026
                • 82

                #8
                Bump! Would love even more conversation around this topic

                Comment

                • Trixi Fang
                  • Jan 2026
                  • 82

                  #9
                  Bumpity bump. If more people could weigh in on this, that would be great!

                  Comment

                  • Justa Gt
                    • Mar 2026
                    • 6

                    #10
                    I agree 100% #trixifangforhelper

                    Comment

                    • Trixi Fang
                      • Jan 2026
                      • 82

                      #11
                      Originally posted by Justa Gt
                      I agree 100% #trixifangforhelper
                      Thanks for your support, Justa!

                      Comment

                      • Penguin Disco
                        • Feb 2026
                        • 87

                        #12
                        Another thought about this that just occurred to me is that some players may invest a lot of gold (and real currency) into a large singular space, with the intention for it to be multi-purpose. If that's the only space they can afford, they shouldn't be limited in how it can be used. It hinders accessibility and in-game creativity and functionality.

                        Comment

                        • Trixi Fang
                          • Jan 2026
                          • 82

                          #13
                          Originally posted by Penguin Disco
                          Another thought about this that just occurred to me is that some players may invest a lot of gold (and real currency) into a large singular space, with the intention for it to be multi-purpose. If that's the only space they can afford, they shouldn't be limited in how it can be used. It hinders accessibility and in-game creativity and functionality.
                          I couldn't agree more!

                          Comment

                          • Cami Lux
                            • Oct 2024
                            • 27

                            #14
                            Creating missions is very expensive, I think it should be okay to profit a little from it haha

                            Comment

                            • Trixi Fang
                              • Jan 2026
                              • 82

                              #15
                              Originally posted by Cami Lux
                              Creating missions is very expensive, I think it should be okay to profit a little from it haha
                              Haha, also true! And I think, given it's an unspoken rule in SV (nowhere does it say commercial space missions aren't allowed, yet they told me it was the reason they refused mine), and it was allowed in SW (after being vetted, and ensuring there's no pressure to purchase anything), I don't see why it shouldn't be allowed. I really hope the SV staff take notice of this, for the benefit of all users

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