thanks for the compliment Ari 
apparently, I haven't come across these 1 - 1 1/2 minutes missions... there are 2 that I have and do play that can be completed in 4 mins (maybe even less for ppl who do them a lot) and find them both to be entertaining.. Do the less then 4 min missions fall off approval or pay less?
Maybe it's a perspective/preference thing. I do and have played many life simulating missions and enjoy them. There's plenty of room for all kinds.
But if the payout system is changed to time based, that effects mine/others and would put mine/others others at a disadvantage. Just like the longer play missions are dealing with.
That's why I think a 2 tier system would work better.
But, back to the original idea of this post, rewards for making missions

apparently, I haven't come across these 1 - 1 1/2 minutes missions... there are 2 that I have and do play that can be completed in 4 mins (maybe even less for ppl who do them a lot) and find them both to be entertaining.. Do the less then 4 min missions fall off approval or pay less?
Maybe it's a perspective/preference thing. I do and have played many life simulating missions and enjoy them. There's plenty of room for all kinds.
But if the payout system is changed to time based, that effects mine/others and would put mine/others others at a disadvantage. Just like the longer play missions are dealing with.
That's why I think a 2 tier system would work better.
But, back to the original idea of this post, rewards for making missions

Then, enter Lap missions.........someone can correct me if I am wrong, but I believe after the Lap mission craze, SW changed the mission arena. Your missions had to be approved, and payouts became static. There was no incentive for mission creators to build missions with any kind of substance and storyline. By the time this was introduced, there were many people who played SW that enjoyed missions and continued to play some of the more involved (translated: longer playing) missions. But for newer players especially, the anticipation of playing a "good" mission kinda fell by the wayside. If one reason for playing missions was for the monetary reward and not to "enjoy" the story, then the bigger reason for playing missions was to farm XP and tokens.
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