Hello ppl... Old SW player whose excited to be an SV newb.
Recently created a mission and forget just how much it costs and the time ppl put into the entire creative process. lawdy my family thinks I am crazy LOL
Thing is, there is little return on creating missions, yes you get tokens.
But any Mission Maker will attest they out far spend more then they will ever get back in tokens. For example, I invested somewhere close to 20,000 gold and close to the same amount in tokens.
Just to get a return on the tokens at let's say, 100 token play fee would require 200 plays. Sadly there is no return on gold investment.
Why not have incentives for Mission Makers?
Not demeaning the incredibly talented Painters or Sculpters, but they can create works of art and sell them and make significant profits with just small gold investment.
My suggestion is what about rewards for approved missions?
Like the 1st mission made and approved the person gets a unique gold value item like a trophy, that they can either display or sell, of course making it unique would make it a valuable rare.
Then after 5 missions they get another reward, it could be a unique cape, wand.. something already made, just a slight modification to make it unique, rare and valuable.
Set up a reward system with something like, a reward after 1 mission, then 5, 10, 15 etc
So, what do you say SV Powers that be?
15996498901_3b124882fe_w by kissysw, on Flickr
Recently created a mission and forget just how much it costs and the time ppl put into the entire creative process. lawdy my family thinks I am crazy LOL
Thing is, there is little return on creating missions, yes you get tokens.
But any Mission Maker will attest they out far spend more then they will ever get back in tokens. For example, I invested somewhere close to 20,000 gold and close to the same amount in tokens.
Just to get a return on the tokens at let's say, 100 token play fee would require 200 plays. Sadly there is no return on gold investment.
Why not have incentives for Mission Makers?
Not demeaning the incredibly talented Painters or Sculpters, but they can create works of art and sell them and make significant profits with just small gold investment.
My suggestion is what about rewards for approved missions?
Like the 1st mission made and approved the person gets a unique gold value item like a trophy, that they can either display or sell, of course making it unique would make it a valuable rare.
Then after 5 missions they get another reward, it could be a unique cape, wand.. something already made, just a slight modification to make it unique, rare and valuable.
Set up a reward system with something like, a reward after 1 mission, then 5, 10, 15 etc
So, what do you say SV Powers that be?
15996498901_3b124882fe_w by kissysw, on Flickr


Then, enter Lap missions.........someone can correct me if I am wrong, but I believe after the Lap mission craze, SW changed the mission arena. Your missions had to be approved, and payouts became static. There was no incentive for mission creators to build missions with any kind of substance and storyline. By the time this was introduced, there were many people who played SW that enjoyed missions and continued to play some of the more involved (translated: longer playing) missions. But for newer players especially, the anticipation of playing a "good" mission kinda fell by the wayside. If one reason for playing missions was for the monetary reward and not to "enjoy" the story, then the bigger reason for playing missions was to farm XP and tokens.
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