Server costs remain a significant challenge, and the original game closed due to sustainability concerns. To ensure longevity, we need a model that supports Smallverse over the long term.
*I say exploit as a lot of the proposal is based on players taking some sort of role in the upkeep and future of the game, where the game's survival becomes more of a chore and overlooks any enjoyment they may get out of the game as a hobby, which may actually cost the game players in the long-term and could drive the game "out of business" faster than the current model.
Sure, this small verse isn't perfect, the game has a few bugs, technologically it's not really advanced much beyond its original 2008-2018 run but there are lots of "Rewritten" versions of games that are enjoying long prosperity on a basis of nostalgia, keeping the charm of the original game, while adding periodic updates to keep things fresh and players engaged. I don't experience many bugs if at all, especially since the game has gone public, and would surmise that lag and the like are more down to the player's set-up as opposed to huge issues with the game.
TLDR - I'm just not sure a model where turning a hobby (playing the game) into a job (making money, renting out RAM space, NFTs, etc.) is all that effective, especially since the original game saw very few of its paid workers engage with the game in a meaningful way. When the hobby becomes a job, you run the risk of turning your player base away from the game which would be the real financial catastrophe for Smallverse in its current iteration.
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