Can someone tell me please how many are released per month, also do they all get released at once or in batches?
Monthlies explained
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I've been told they release 500 at the beginning of the month and 500 in the middle of the month. -
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What is the purpose of releasing in batches exactly, is there something I'm missing?
If items are limited, doesn't that promote muling as there is more of an incentive to store gold on multiple accounts?
Seems a bit of a silly feature to have in the game, and also one that isn't very well explained. Olly is just sat there taunting everyone in the catalogue until the 15th, giving mulers more time to prepare for the next drop.Comment
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I was in a mission space on Friday, minding my own business, when a random dude showed up and asked if I could buy Olly for him and he offered to buy it from me for 6k. I declined because I was skeptical and wary about a possible scam. I figured that there must be a limit on how much can be bought from a single account or something. I vaguely remember there being a 2-per-account limit on OG SW, but not sure whether the limit was on buying or owning.
On a side note, it's disappointing that SV didn't go in another direction for monthly collectibles. This whole dressing up as an animal thing is played out and a bit boring now. Would have been nice for SV to establish its own unique status symbols but instead we just have old players chasing the same dream from 10 years ago sigh. Almost every one is super rare-conscious and is obsessed with buying for investment purposes rather than because they genuinely like something. It's sad really because the prices are insane for items that are not truly rare to find for sale at all
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Must agree, prices are insane for the collectables!I was in a mission space on Friday, minding my own business, when a random dude showed up and asked if I could buy Olly for him and he offered to buy it from me for 6k. I declined because I was skeptical and wary about a possible scam. I figured that there must be a limit on how much can be bought from a single account or something. I vaguely remember there being a 2-per-account limit on OG SW, but not sure whether the limit was on buying or owning.
On a side note, it's disappointing that SV didn't go in another direction for monthly collectibles. This whole dressing up as an animal thing is played out and a bit boring now. Would have been nice for SV to establish its own unique status symbols but instead we just have old players chasing the same dream from 10 years ago sigh. Almost every one is super rare-conscious and is obsessed with buying for investment purposes rather than because they genuinely like something. It's sad really because the prices are insane for items that are not truly rare to find for sale at allComment
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Also hard agree for me. I never owned a snow fox in SW, and it doesn't look like I'll get the opportunity to here either. What is really sad and concerning to me is seeing everything with a yellow "R" on it and prices skyrocketing faster than the speed of light. Really takes a chunk of enjoyment from the game, but I guess I can look at it and appreciate the aspects of the game that I can still enjoy. I'm personally unsure why there aren't limits on the monthly collectables.I was in a mission space on Friday, minding my own business, when a random dude showed up and asked if I could buy Olly for him and he offered to buy it from me for 6k. I declined because I was skeptical and wary about a possible scam. I figured that there must be a limit on how much can be bought from a single account or something. I vaguely remember there being a 2-per-account limit on OG SW, but not sure whether the limit was on buying or owning.
On a side note, it's disappointing that SV didn't go in another direction for monthly collectibles. This whole dressing up as an animal thing is played out and a bit boring now. Would have been nice for SV to establish its own unique status symbols but instead we just have old players chasing the same dream from 10 years ago sigh. Almost every one is super rare-conscious and is obsessed with buying for investment purposes rather than because they genuinely like something. It's sad really because the prices are insane for items that are not truly rare to find for sale at allComment
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This has been addressed in the June 2026 Q&AWhat is the purpose of releasing in batches exactly, is there something I'm missing?
If items are limited, doesn't that promote muling as there is more of an incentive to store gold on multiple accounts?
Seems a bit of a silly feature to have in the game, and also one that isn't very well explained. Olly is just sat there taunting everyone in the catalogue until the 15th, giving mulers more time to prepare for the next drop.
Originally posted by Oscar SmallVerseAdriella Spencer asked:
What is the rationale behind limiting the number of monthly collectibles that can be bought per player account and capping the overall amount in-world? Would you say that you are achieving the intended objective?
A: The main idea behind the monthly purchase limits is to help Monthly wearables retain their long term value. If there were unlimited stock with no per account purchase limit, these items would become far more common over time and would lose much of what makes them special. We want there to be a meaningful benefit to picking them up during the month they're available.
We regularly review how these limits are performing. We monitor the monthly cap, and if it’s exceeded for any reason, we investigate why so we can make adjustments if needed. In fact, we recently increased the overall monthly cap to give more players an opportunity to purchase a Monthly wearable while it’s available.
Overall, we feel the system is moving in the right direction, though it’s something we’ll continue to refine over time. Our goal is to strike a balance between making Monthly wearables reasonably accessible while also helping them maintain their long term value for players who choose to collect and keep them.
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