Clarifying Mission approval process, Please can we have dialogue on this.
I think because I have mission makers space, I get people coming and asking me questions.
Many are trying very hard and if they're questioning if they should just give up
Of course, I will always tell people no, do not give up.
to be honest, I am having a hard time answering some of the questions the last couple weeks because of the rejections ppl have been getting.
Seems to be more lately or maybe recently ppl have been more vocal about it.
First please clarify rule 6… it is important for people going thru the approval process.
if a mission is submitted and rejected three times without evidence of attempts to address the issues outlined in the rejection notices, any subsequent submissions will be automatically rejected without testing or further explanation.
But if the player has made honest attempts to change/correct the tester's outlined issues in each rejection email, would the mission still be tested and considered for approval? even after 3 attempts… as long as there were obvious changes by the mission creator.
This is just my personal view… I know some won't agree with me and that's fine
Creativity ..... and then Submissions that closely resemble recently approved missions may be rejected for lacking originality.
It is important to remember back when we all first made an attempt at our first missions.
MANY were "home" missions, be it moving in, moving out, first home, cooking, cleaning etc
These are people testing the waters and learning how to use the mission panel and set interactions.
Should they be rejected for being new and inexperienced?? and then be discouraged and possibly not make anymore?
Lack of creativity has been used way too often lately in the mission rejects ... first ... creativity is subjective
I "test" quite a few missions and honestly can't tell you how many "home" missions I have played, but they are all different from each other.
space decoration, interactions, storylines.. even the most basic. Once again, I want to point out that most of these are normally new mission makers!
Lacking originality is another area..
Just because someone makes a mission with an idea that is close to someone else, it should not be rejected for that...
unless it is in fact identical to another mission.
Each mission WILL be different based on decorations, interactions and storyline, it shouldn't matter if 20 ppl make a find a billion diamonds, do a dance and smile mission .. there WILL be differences.
Mission testers need to play and view each mission based on the mission they are testing ... not compare or think of others
Take into consideration it could be a new mission maker, it could be someone with limited knowledge or finances..
right now.. sadly many are expressing frustrations, feeling defeated, not wanting to try .. let's find a way to help and encourage them!
I think because I have mission makers space, I get people coming and asking me questions.
Many are trying very hard and if they're questioning if they should just give up
Of course, I will always tell people no, do not give up.
to be honest, I am having a hard time answering some of the questions the last couple weeks because of the rejections ppl have been getting.
Seems to be more lately or maybe recently ppl have been more vocal about it.
First please clarify rule 6… it is important for people going thru the approval process.
if a mission is submitted and rejected three times without evidence of attempts to address the issues outlined in the rejection notices, any subsequent submissions will be automatically rejected without testing or further explanation.
But if the player has made honest attempts to change/correct the tester's outlined issues in each rejection email, would the mission still be tested and considered for approval? even after 3 attempts… as long as there were obvious changes by the mission creator.
This is just my personal view… I know some won't agree with me and that's fine
Creativity ..... and then Submissions that closely resemble recently approved missions may be rejected for lacking originality.
It is important to remember back when we all first made an attempt at our first missions.
MANY were "home" missions, be it moving in, moving out, first home, cooking, cleaning etc
These are people testing the waters and learning how to use the mission panel and set interactions.
Should they be rejected for being new and inexperienced?? and then be discouraged and possibly not make anymore?
Lack of creativity has been used way too often lately in the mission rejects ... first ... creativity is subjective
I "test" quite a few missions and honestly can't tell you how many "home" missions I have played, but they are all different from each other.
space decoration, interactions, storylines.. even the most basic. Once again, I want to point out that most of these are normally new mission makers!
Lacking originality is another area..
Just because someone makes a mission with an idea that is close to someone else, it should not be rejected for that...
unless it is in fact identical to another mission.
Each mission WILL be different based on decorations, interactions and storyline, it shouldn't matter if 20 ppl make a find a billion diamonds, do a dance and smile mission .. there WILL be differences.
Mission testers need to play and view each mission based on the mission they are testing ... not compare or think of others
Take into consideration it could be a new mission maker, it could be someone with limited knowledge or finances..
right now.. sadly many are expressing frustrations, feeling defeated, not wanting to try .. let's find a way to help and encourage them!
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