Mission Guidelines

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  • Kissy My
    • Jan 2026
    • 205

    #1

    Mission Guidelines

    Clarifying Mission approval process, Please can we have dialogue on this.

    I think because I have mission makers space, I get people coming and asking me questions.
    Many are trying very hard and if they're questioning if they should just give up
    Of course, I will always tell people no, do not give up.

    to be honest, I am having a hard time answering some of the questions the last couple weeks because of the rejections ppl have been getting.
    Seems to be more lately or maybe recently ppl have been more vocal about it.

    First please clarify rule 6… it is important for people going thru the approval process.
    if a mission is submitted and rejected three times without evidence of attempts to address the issues outlined in the rejection notices, any subsequent submissions will be automatically rejected without testing or further explanation.
    But if the player has made honest attempts to change/correct the tester's outlined issues in each rejection email, would the mission still be tested and considered for approval? even after 3 attempts… as long as there were obvious changes by the mission creator.

    This is just my personal view… I know some won't agree with me and that's fine

    Creativity ..... and then Submissions that closely resemble recently approved missions may be rejected for lacking originality.
    It is important to remember back when we all first made an attempt at our first missions.
    MANY were "home" missions, be it moving in, moving out, first home, cooking, cleaning etc
    These are people testing the waters and learning how to use the mission panel and set interactions.
    Should they be rejected for being new and inexperienced?? and then be discouraged and possibly not make anymore?

    Lack of creativity has been used way too often lately in the mission rejects ... first ... creativity is subjective
    I "test" quite a few missions and honestly can't tell you how many "home" missions I have played, but they are all different from each other.
    space decoration, interactions, storylines.. even the most basic. Once again, I want to point out that most of these are normally new mission makers!

    Lacking originality is another area..
    Just because someone makes a mission with an idea that is close to someone else, it should not be rejected for that...
    unless it is in fact identical to another mission.
    Each mission WILL be different based on decorations, interactions and storyline, it shouldn't matter if 20 ppl make a find a billion diamonds, do a dance and smile mission .. there WILL be differences.

    Mission testers need to play and view each mission based on the mission they are testing ... not compare or think of others
    Take into consideration it could be a new mission maker, it could be someone with limited knowledge or finances..
    right now.. sadly many are expressing frustrations, feeling defeated, not wanting to try .. let's find a way to help and encourage them!
    Last edited by Kissy My; 04-28-2026, 08:56 AM.
  • Ligeia Tepes
    • May 2025
    • 194

    #2
    I agree with Geno and Kissy. Art is very subjective and writing a mission and executing it is a form of art. Just like not everyone will like the same tv show, movie, music artist and so on that does not mean it's bad. It's simply a matter of taste. It's like if some people dont care for spooky missions does that mean spooky missions should not exist? Or if some people dont like to cook should cooking missions not exist? I do think people look forward to new missions because they get bored and like a variety. Not having enough approved could make people not want to play missions as much. I know i play them on rotation do im not playing the same every week. Just my two cents

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    • Noctus Silvet
      • Dec 2025
      • 75

      #3
      Geno, I agree with you.

      On another note, from a business perspective, I don't think it is ethical or wise to state that the customer's mission, or story, lacks creativity, especially, in a business and customer relationship. The only mode of communication we have with the business, the evaluator, is via email, and communication is entirely one-sided. The mode of evaluation, and rules, are outdated. We have people with disabilities playing this game, as well, and there is no real-time communication between the evaluator and the creator.

      Let me ask you this, do you think the evaluator is spending the same amount of money, and time, that you have invested in your mission space?

      You already know the answer.

      Just because something was 'okay' in the past does not mean it is 'okay' in the present. I have seen this mindset frequently surface in the forum and in the game. Consider someone with disabilities, how is that person protected by the current 'email' process? If a mission fails once, bring staff online, and have them present during the 2nd run. That way, the relationship between staff and players significantly improves, and the need to reject something three times is drastically less.

      This is just my two cents.

      Comment

      • Penny Team-SV
        SmallVerse Moderator
        • Jun 2025
        • 826

        #4
        Posts moved to a separate thread as they deviated from the primary topic they were posted in.
        Last edited by Penny Team-SV; 04-28-2026, 02:47 AM.

        Comment

        • Kissy My
          • Jan 2026
          • 205

          #5
          oh! my sincerest apologies! Hope no one got offended and I didnt violate any forum policy.
          I honestly thought in was in topic since it also addresses mission guidelines and confusions that several are having right now.

          Comment

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