Firstly, I want to say, that I can relate to mission makers being a mission maker myself and how much I spent creating missions and have also been one to suffer less plays because players prefer the shorter, faster (more efficient) missions which is very discouraging considering the amount of time/effort that I put into them. It isn't about how much they cost me. It's not necessary for me to remind everyone of that every time I comment on the effort I put into them. It's about me spending a good 1-3 weeks to create them between decorating, writing and programming them, not the hour or two to create them, similar to what you said and the love that I put into creating them and sharing my stories. I get it. BUT .... I also identify with the mission players as well so I can't dismiss them just because they prefer to play someone else's shorter mission. I also want missions with more wow to get more recognition, but not at the cost of dismissing all the other mission makers or a majority of all the other missions out there and that is what you did in your comment. So, if you don't think it is fair for me to think of your attitude toward them to come off as snobbish, you might want to review your comment, putting it together with your own mission expenses/quality, you have to admit, it can potentially be taken the wrong way;
.
Who made you the critic to define what a "low quality" mission actually is? Trying to promote wow level of efforts doesn't make judging others and labeling them "low quality" okay.
Good examples of short, easy missions on the approved panel that are relatively good missions (not lesser quality because they don't have the fancy ultra expensive decor, flashy flash interactions
)
A Day At the Dentist
Tipsy Bean Cafe
The Tavern
The Local Coffee Shop
Psycho
The Flight Plan
A Single Pale Rose
Barbie's Studio
The Boogeyman
Behind the Lens
The Great Fairy Fountain
There are more, this is just an example. I stand by my initial opinion of "snobbish" attitude.
Regarding 14 missions per week, yes, some of us do in fact can play 14 missions in one day, especially if they are short missions. This allows players to get more tokens/xp vs playing missions that take twice as long. Of course they won't bother to do that. And I have played that many in one day to complete loyalty (doing it all last minute after putting it off), get xp for a wearable or do it for fun simply because I am bored. And once you add gold to the reward other than just tokens/xp, they will have more reason to. It raises the incentive alright .... to go on to continue to play short, easy missions. Not just players that enjoy playing missions will play that many, if a player has a good enough reason to (xp leveling or incentive), they will play that many too. There is even a player on here that is leveled max level on every single path!
Why will players continue to play short, easy missions?
1. Loyalty still exists (however, we will all be disappointed to discontinue loyalty rewards so that will never happen)
2. XP leveled wearables exist - faster missions = more xp
3. A player's own personal preferences for easy, quick missions with little efforts as special effects with time delays extend the time to complete a mission and not to mention, there's missions out there with more challenging annoyances to players such as in order programming, rotation, traveling etc making mission playing less efficient.
4. Quick, easy missions will ALWAYS be the most popular missions to play.
Giving players a gold payout doesn't fix anything since these factors exist and gold payout will be for every single mission on the panel. Players don't have a problem playing missions, they just don't like to since it's forced upon them. A majority of players don't play them solely to enjoy them.
So, since you oppose these shorter missions so much, exactly who is to gain this gold reward, because if you are in favor of it, that is rewarding every player for EVERY type of mission that exists. How will it gravitate mission players to missions that you find to be of a more rewarding, higher quality? Answer this question please. They will continue to play what the like/want to play.
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I don't try to disagree with suggestions made by my fellow mission makers, but I can see many times, that they get so lost in their emotions and love for their mission making, that they fail to consider the PROS and CONS to how such suggestions can affect the game as a whole in other aspects (if technically possible, economy, or if it is fair to all players) In that case, I will tend to disagree if I have considered those things. It is not because I don't support them or promoting missions. So, dislike me if you will, I don't care. I will always consider suggestions on all aspects/perspectives and if I choose to "nit pick" which is in reality providing a reason to be in favor/not in favor of a certain detail to make a point, I will continue to do so. It's only those lacking considering other points of view that call it "nit picking" I'm not just going to commend and clap at a suggestion and say, "good idea!" You're going to hear way more from me on why I agree/disagree. I see no harm in that. In fact, that is how changes/improvements are made.
And what makes us a community. We as mission makers are only a small part of it.
If the gold reward is applied to featured missions only, I think this can limit how many missions can be played for the gold reward since there will be way less featured missions on panel. This makes iit less likely to be exploited or affect economy. It encourages mission makers to inspire to put more effort into their missions to impress. And it specifically features and entices players to play those missions that have a little extra put into them, which is what we want.
Maybe it's just better to just keep flooding Smallverse with cheap, short, low-quality missions instead as they seem to be the ones that have been having a lot more success in the community due to the current system
Who made you the critic to define what a "low quality" mission actually is? Trying to promote wow level of efforts doesn't make judging others and labeling them "low quality" okay.
Good examples of short, easy missions on the approved panel that are relatively good missions (not lesser quality because they don't have the fancy ultra expensive decor, flashy flash interactions
)A Day At the Dentist
Tipsy Bean Cafe
The Tavern
The Local Coffee Shop
Psycho
The Flight Plan
A Single Pale Rose
Barbie's Studio
The Boogeyman
Behind the Lens
The Great Fairy Fountain
There are more, this is just an example. I stand by my initial opinion of "snobbish" attitude.
Regarding 14 missions per week, yes, some of us do in fact can play 14 missions in one day, especially if they are short missions. This allows players to get more tokens/xp vs playing missions that take twice as long. Of course they won't bother to do that. And I have played that many in one day to complete loyalty (doing it all last minute after putting it off), get xp for a wearable or do it for fun simply because I am bored. And once you add gold to the reward other than just tokens/xp, they will have more reason to. It raises the incentive alright .... to go on to continue to play short, easy missions. Not just players that enjoy playing missions will play that many, if a player has a good enough reason to (xp leveling or incentive), they will play that many too. There is even a player on here that is leveled max level on every single path!

Why will players continue to play short, easy missions?
1. Loyalty still exists (however, we will all be disappointed to discontinue loyalty rewards so that will never happen)
2. XP leveled wearables exist - faster missions = more xp
3. A player's own personal preferences for easy, quick missions with little efforts as special effects with time delays extend the time to complete a mission and not to mention, there's missions out there with more challenging annoyances to players such as in order programming, rotation, traveling etc making mission playing less efficient.
4. Quick, easy missions will ALWAYS be the most popular missions to play.
Giving players a gold payout doesn't fix anything since these factors exist and gold payout will be for every single mission on the panel. Players don't have a problem playing missions, they just don't like to since it's forced upon them. A majority of players don't play them solely to enjoy them.
So, since you oppose these shorter missions so much, exactly who is to gain this gold reward, because if you are in favor of it, that is rewarding every player for EVERY type of mission that exists. How will it gravitate mission players to missions that you find to be of a more rewarding, higher quality? Answer this question please. They will continue to play what the like/want to play.
__________________________________________________ __________________________________________________ __________________________________________________ ______
I don't try to disagree with suggestions made by my fellow mission makers, but I can see many times, that they get so lost in their emotions and love for their mission making, that they fail to consider the PROS and CONS to how such suggestions can affect the game as a whole in other aspects (if technically possible, economy, or if it is fair to all players) In that case, I will tend to disagree if I have considered those things. It is not because I don't support them or promoting missions. So, dislike me if you will, I don't care. I will always consider suggestions on all aspects/perspectives and if I choose to "nit pick" which is in reality providing a reason to be in favor/not in favor of a certain detail to make a point, I will continue to do so. It's only those lacking considering other points of view that call it "nit picking" I'm not just going to commend and clap at a suggestion and say, "good idea!" You're going to hear way more from me on why I agree/disagree. I see no harm in that. In fact, that is how changes/improvements are made.
And what makes us a community. We as mission makers are only a small part of it. If the gold reward is applied to featured missions only, I think this can limit how many missions can be played for the gold reward since there will be way less featured missions on panel. This makes iit less likely to be exploited or affect economy. It encourages mission makers to inspire to put more effort into their missions to impress. And it specifically features and entices players to play those missions that have a little extra put into them, which is what we want.




This is what is so discouraging and disappointing for me, (to the point of being disgusted, that is what you see in my posts) more so than the messed up Approved Panel and the little recognition that really good missions going unnoticed on panel deserve. That a simple solution can't be made, one that can possibly start turning things into the right direction for all of us. I don't see these extra miles happening for us, since it involves the economy, involves complicated technical changes or only certain mission makers/missions' can take part in. With so much controversy/cons behind these suggestions, I think that we are starting to fall into a stalemate on just to how to go forward. Can we just please go for more simpler solutions that maybe Staff can work with since they are easy to do?
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