Suggestions to Retain New Players

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shane Fahey
    • Apr 2026
    • 10

    #1

    Suggestions to Retain New Players

    Just a few things I've noticed upon my return, which I feel can be off-putting to new players, and some suggestions on how to improve the experience
    • Welcome Missions & Tutorial Space when joining
    As an old time player, who recently re-joined this game I found the experience as a new player rather appalling... It was just practically being thrown into a welcome space and being told to buy an outfit from Smallwear, which is one of the most barebone spaces - I would've deleted the game if I didn't have the history with it.
    This game has a lot of spaces & activities and not a single one of those are highlighted when joining the game! (Art/Sculpts/Decor/Magic/Roleplay/Social/Crafting/Featured Spaces).

    Utilise some of those amazing mission creators you have & create a genuine tutorial to the game, please!
    • Allow SOME Gold only Furniture / Clothing to be purchased for tokens
    Hear me out here! As of this moment, 80% of the clothing & furniture in the game is gold only - browse your catalogue and check for yourself!
    My point being here there is little motivation for existing players to earn tokens as they're able to easily purchase these things with gold; on the flipside there is also little motivation for new players as when they join they will see some of these items they wish to work towards are gold only, which is only acquirable through buying... let's also be real here, some of these furniture and clothing items aren't worthy of being gold only.

    This is not me requesting everything be made into tokens, just a larger proportion of the catalogue. This should encourage mission play, give new players more opportunities to get creative & still allow a large gold economy for Wears/Rares/High-tier clothing/furniture
    • Monthly Featured Missions (Triple XP/Token)
    Simple concept really, extra tab in the Missions tab called 'Featured Missions' - which are selected by the team & would rotate monthly, giving triple rewards
    There are some amazing missions out there which are overshadowed - people would rather play the quickest missions possible than go for a longer mission as rewards are the same, at least this incentivises actual quality in the product & allows people who've genuinely worked hard get recognition.
    Last edited by Shane Fahey; 1 week ago.
  • Mira Annebelle
    • Dec 2024
    • 35

    #2
    I agree with all of these! We want to incentivize people to play, and all of these will encourage them to do just that - especially the missions, it would encourage folks to play missions not just for loyalty/xp.

    Comment

    • Stefan Richie
      • Dec 2024
      • 89

      #3
      totally agree

      Comment

      • Brooklyn Junor
        • Jan 2026
        • 8

        #4
        Totally agree, as well. Building on point 2, the catalogue of furnishing feels bare, you can buy the green tea cups... but not the teapot? A wide range of furnishing will encourage creativity.

        Comment

        Working...