This is more feedback than a suggestion really, but unfortunately, we don't have a How Are We Doing section like we did on the old forums (this would be a suggestion) but .......
I just spent a good 25 minutes trying to complete this mission and the ONLY way I was able to do so was by looking at a walkthrough provided by players (THANK YOU!) I'm going to be quite frank;
This is absolutely the worst official mission for playability next to the Smallworlds Echoes & Beyond mission. While I appreciate the hard effort and my feedback has nothing to do with the storyline at all, which is wonderful, but the level of difficulty of an official mission such as this and the reward that we get at the end is not worth this much trouble. One of the worst things an official mission can have is making it a guessing game and adding proximity teleports into the mix. Official missions on SW were always quite simple and easy to play, mostly catering to first time users, but in all honesty, I don't think a majority of us here want to put so much time and effort into playing just to get a cupcake. Nobody wants to be frustrated with having to rotate and hunt down random items (no list provided) or fuss around with proximity teleports.
We shouldn't have to buy our way in to skip a task when an official mission should have "ease of play" and not leave your players frustrated in the end.
PLEASE, FOR THE LOVE OF DAN SMALLWORLDS AND THE LORD ALMIGHTY, PLEASE KEEP OFFICIAL MISSIONS SIMPLE!!!
I just spent a good 25 minutes trying to complete this mission and the ONLY way I was able to do so was by looking at a walkthrough provided by players (THANK YOU!) I'm going to be quite frank;
This is absolutely the worst official mission for playability next to the Smallworlds Echoes & Beyond mission. While I appreciate the hard effort and my feedback has nothing to do with the storyline at all, which is wonderful, but the level of difficulty of an official mission such as this and the reward that we get at the end is not worth this much trouble. One of the worst things an official mission can have is making it a guessing game and adding proximity teleports into the mix. Official missions on SW were always quite simple and easy to play, mostly catering to first time users, but in all honesty, I don't think a majority of us here want to put so much time and effort into playing just to get a cupcake. Nobody wants to be frustrated with having to rotate and hunt down random items (no list provided) or fuss around with proximity teleports.
We shouldn't have to buy our way in to skip a task when an official mission should have "ease of play" and not leave your players frustrated in the end.
PLEASE, FOR THE LOVE OF DAN SMALLWORLDS AND THE LORD ALMIGHTY, PLEASE KEEP OFFICIAL MISSIONS SIMPLE!!!
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