Retention & New Players.

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  • Knowledgze Entertainment
    • Mar 2026
    • 12

    #1

    Retention & New Players.

    1. Fix the Broken Economy


    It’s simple: if you want new players, you must lower gold prices. Currently, the market is being suffocated by "virtual moguls" hoarding rares and manipulating prices. We are seeing inflation rates that make the 2020 US economy look stable. When newcomers can't afford basic items, they don't stay—leading to a "dead game" that the OGs constantly complain about. The progression is incredibly slow, and it’s killing the momentum.

    2. Modernize the Platform


    It’s time to move to Steam. Integrating the client with Steam provides instant access to a massive global audience and eliminates the headache of external launcher bugs. It’s the most logical step for growth.

    3. Culture & Aesthetics: The "New Age" of Fashion


    We are entering a new era of fashion dictated by a shifting demographic. Where is the "flash"?
    • The Hustle Aesthetic: We need rapper-inspired items, diamond chains, and high-quality "flex" gear. The money stack was a great start, but we need to lean into that energy.
    • The Shopping Experience: The female player base wants variety. Let’s think bigger—a 10-floor mall with dozens of unique shops. Rebrand the world to feel like a living, breathing social hub.
    4. The Bottom Line

    The development team seems to be looking at this strictly as a business rather than through the eyes of a consumer. To succeed, you have to balance both. You’re sitting on something good, but the high prices and lack of variety are holding it back. Avoid the mistakes that killed the original game: prioritize the player experience, fix the market, and diversify the content. Do that, and you’re back on top.
  • Knowledgze Entertainment
    • Mar 2026
    • 12

    #2
    In addition, the women want hoop earrings. Please allow the girls to participate in contest that allows them to design clothing of their choice. This will save you the headache of having to create designs and focus on bringing them to life.

    Comment

    • Rachel Lollipop
      • Nov 2025
      • 13

      #3
      [QUOTE=Knowledgze Entertainment;n7146]1. Fix the Broken Economy


      It’s simple: if you want new players, you must lower gold prices. Currently, the market is being suffocated by "virtual moguls" hoarding rares and manipulating prices. We are seeing inflation rates that make the 2020 US economy look stable. When newcomers can't afford basic items, they don't stay—leading to a "dead game" that the OGs constantly complain about. The progression is incredibly slow, and it’s killing the momentum.

      i 100% agree on this

      Comment

      • Stefan Richie
        • Dec 2024
        • 89

        #4
        I spoke about earrings long ago and still nothing back about it unfortunately.

        As for steam i think this is a great idea& a great way to reach new players, which i had mentioned to Fuzzy & Joseph in the past. I saw a post about crypto and i don't think that's the way to go but i think this is.

        As for the shopping experience i agree too, Maybe add some escalators to The District with a second floor of the same shops. I think pushing the spaces like the older days of SW is more important than pushing the Catalogue as it gets people out and talking to each other.

        Comment

        • Bunni Boomist
          • May 2025
          • 22

          #5
          1. Fix the Broken Economy


          It’s simple: if you want new players, you must lower gold prices. Currently, the market is being suffocated by "virtual moguls" hoarding rares and manipulating prices. We are seeing inflation rates that make the 2020 US economy look stable. When newcomers can't afford basic items, they don't stay—leading to a "dead game" that the OGs constantly complain about. The progression is incredibly slow, and it’s killing the momentum.

          I actually dis-agree with this long-term. I think a lot of us appreciate nice items actually holding value. I think players will never be satisfied with the market, and there will always be hoarders. It will never be the exact same as SW, but I think it's pretty dang close and the team has worked hard to try to keep the integrity of OG items. I think the solution here is to not lower the gold price - but to increase the amount of affordable items (e.g. affordable catalog items - which they kinda already do). Just like irl, not everyone can be rich and afford the best items. I think the normal items are very affordable (e.g. clothes for example), as a lot of the prices are pretty similar to SW prices - like clothes for example. Additionally, a large majority of the players resell, which means, there's plenty of opportunity to get bigger items if you work for it - which I think is one of the main reasons people actually STAY. A lot of games don't support reselling so that players can earn their currency instead of buying all of it. Also SV brought back kudos too, which basically gives players a free 20k-ish every month if they decide to sell the items - which in my opinion is pretty generous. I'd like to add, that SW closed because let's be real, we were all kids in middle school/high school at the time who didn't have jobs, and if we did, we wanted to spend it on things irl. We're adults now and we can afford to buy a package here and there.

          Imagine you spend $100 on a package worth 100k gold, then you take a small break and come back and suddenly your 100k item is worth 30k because SV decided to tank the value of gold via inflation. Would you not be pissed? Or, let's say you resell and saved for months and you bought an item worth 100k, and your item is worth 30k now because SV decided to tank the value of gold. Would you no be pissed? They'd be screwing over the people who paid the high ratio and supported them from the start. Not the move... for any business.

          Comment

          • Bunni Boomist
            • May 2025
            • 22

            #6
            4. The Bottom Line

            The development team seems to be looking at this strictly as a business rather than through the eyes of a consumer. To succeed, you have to balance both. You’re sitting on something good, but the high prices and lack of variety are holding it back. Avoid the mistakes that killed the original game: prioritize the player experience, fix the market, and diversify the content. Do that, and you’re back on top.

            The original game lasted like 9 years though. We can't expect them to drop every item in existence within the first 1-2 years. Games have to look at the game as a business, so they can allocate their resources to the right things and keep the doors open. However, I do think they've done quite good so far in prioritizing the players experience too. They opened up forums, brought back mini-games, provided damn near everything the 9-year SW did from the jump, and even have moderators and staff in world to help, answer questions, and actually act on things quickly instead of makin u wait 1-2 weeks for the first response.




            2. Modernize the Platform

            It’s time to move to Steam. Integrating the client with Steam provides instant access to a massive global audience and eliminates the headache of external launcher bugs. It’s the most logical step for growth.​

            1,000% agree with this, but i will say that I think they're trying to make some effort with marketing. I had some OG friends that quit way b4 SW ended, and somehow managed to run into them again because one found SV on facebook, and the other on tiktok. I do think steam is a great suggestion though, cause that would bring in more traffic for new players.




            3. Culture & Aesthetics: The "New Age" of Fashion

            We are entering a new era of fashion dictated by a shifting demographic. Where is the "flash"?
            • The Hustle Aesthetic: We need rapper-inspired items, diamond chains, and high-quality "flex" gear. The money stack was a great start, but we need to lean into that energy.
            • The Shopping Experience: The female player base wants variety. Let’s think bigger—a 10-floor mall with dozens of unique shops. Rebrand the world to feel like a living, breathing social hub.

            YOU AINT LYING! BUT, I think they need to space out rare clothing a lot - it takes a toll on our gold. We need them pew pew's and them ski masks too.

            Also, we need pet bunnies, bc I'm just a girl.

            Comment

            • Knowledgze Entertainment
              • Mar 2026
              • 12

              #7
              Originally posted by Bunni Boomist
              1. Fix the Broken Economy


              It’s simple: if you want new players, you must lower gold prices. Currently, the market is being suffocated by "virtual moguls" hoarding rares and manipulating prices. We are seeing inflation rates that make the 2020 US economy look stable. When newcomers can't afford basic items, they don't stay—leading to a "dead game" that the OGs constantly complain about. The progression is incredibly slow, and it’s killing the momentum.

              I actually dis-agree with this long-term. I think a lot of us appreciate nice items actually holding value. I think players will never be satisfied with the market, and there will always be hoarders. It will never be the exact same as SW, but I think it's pretty dang close and the team has worked hard to try to keep the integrity of OG items. I think the solution here is to not lower the gold price - but to increase the amount of affordable items (e.g. affordable catalog items - which they kinda already do). Just like irl, not everyone can be rich and afford the best items. I think the normal items are very affordable (e.g. clothes for example), as a lot of the prices are pretty similar to SW prices - like clothes for example. Additionally, a large majority of the players resell, which means, there's plenty of opportunity to get bigger items if you work for it - which I think is one of the main reasons people actually STAY. A lot of games don't support reselling so that players can earn their currency instead of buying all of it. Also SV brought back kudos too, which basically gives players a free 20k-ish every month if they decide to sell the items - which in my opinion is pretty generous. I'd like to add, that SW closed because let's be real, we were all kids in middle school/high school at the time who didn't have jobs, and if we did, we wanted to spend it on things irl. We're adults now and we can afford to buy a package here and there.

              Imagine you spend $100 on a package worth 100k gold, then you take a small break and come back and suddenly your 100k item is worth 30k because SV decided to tank the value of gold via inflation. Would you not be pissed? Or, let's say you resell and saved for months and you bought an item worth 100k, and your item is worth 30k now because SV decided to tank the value of gold. Would you no be pissed? They'd be screwing over the people who paid the high ratio and supported them from the start. Not the move... for any business.


              I understand wanting to protect the value of your investments, but there’s a massive contradiction in your argument: you can’t claim the game is 'affordable' while also arguing that the 'integrity' of the market depends on items staying out of reach for the average person.

              Here are a few points to consider:
              • Deflation vs. Inflation: You’re worried about SV 'tanking' the value of gold, but that’s actually deflation. What we have right now is hyper-inflation, where hoarding and price manipulation by 'virtual moguls' are making the currency worthless for anyone who isn't already rich. When a basic item costs a month of grinding, the economy isn't 'stable' it’s broken.
              • The 'Dead Game' Trap: You mentioned that SW closed because 'we were kids without jobs.' But if SV only caters to the adults who can drop $100 on a package, the player base will never grow. A game that only supports 'sunk cost' for OGs eventually runs out of people to trade with. If the barrier to entry is too high, new players leave, and your $100 item eventually becomes worth $0 because there’s no one left to buy it.
              • Reselling isn't Progression: You said people stay because of the 'opportunity' to resell. But reselling only works if there is a fluid, moving market. If the top 1% are hoarding the best items to artificially inflate prices, they aren't 'working for it' they’re gatekeeping.
              • Real Life vs. Entertainment: Comparing a virtual world to 'IRL' doesn't work. In real life, you have to participate to survive; in a game, if the progression feels like a second job with no reward, people just log off.

              The goal isn't to screw over the people who supported the game from the start; it’s to ensure there’s a game left to support five years from now. Without lowering the barrier to entry, we’re just watching a slow-motion collapse where the only people left are the ones holding expensive items in an empty room.

              Comment

              • Jade Fushiguro
                • Feb 2026
                • 3

                #8
                Thank you for listening :]
                Last edited by Jade Fushiguro; 4 weeks ago.

                Comment

                • Jade Fushiguro
                  • Feb 2026
                  • 3

                  #9
                  Originally posted by Bunni Boomist
                  1. Fix the Broken Economy


                  It’s simple: if you want new players, you must lower gold prices. Currently, the market is being suffocated by "virtual moguls" hoarding rares and manipulating prices. We are seeing inflation rates that make the 2020 US economy look stable. When newcomers can't afford basic items, they don't stay—leading to a "dead game" that the OGs constantly complain about. The progression is incredibly slow, and it’s killing the momentum.

                  I actually dis-agree with this long-term. I think a lot of us appreciate nice items actually holding value. I think players will never be satisfied with the market, and there will always be hoarders. It will never be the exact same as SW, but I think it's pretty dang close and the team has worked hard to try to keep the integrity of OG items. I think the solution here is to not lower the gold price - but to increase the amount of affordable items (e.g. affordable catalog items - which they kinda already do). Just like irl, not everyone can be rich and afford the best items. I think the normal items are very affordable (e.g. clothes for example), as a lot of the prices are pretty similar to SW prices - like clothes for example. Additionally, a large majority of the players resell, which means, there's plenty of opportunity to get bigger items if you work for it - which I think is one of the main reasons people actually STAY. A lot of games don't support reselling so that players can earn their currency instead of buying all of it. Also SV brought back kudos too, which basically gives players a free 20k-ish every month if they decide to sell the items - which in my opinion is pretty generous. I'd like to add, that SW closed because let's be real, we were all kids in middle school/high school at the time who didn't have jobs, and if we did, we wanted to spend it on things irl. We're adults now and we can afford to buy a package here and there.

                  Imagine you spend



                  n a package worth 100k gold, then you take a small break and come back and suddenly your 100k item is worth 30k because SV decided to tank the value of gold via inflation. Would you not be pissed? Or, let's say you resell and saved for months and you bought an item worth 100k, and your item is worth 30k now because SV decided to tank the value of gold. Would you no be pissed? They'd be screwing over the people who paid the high ratio and supported them from the start. Not the move... for any business.

                  I agree that players will never be happy with the economy & gold prices however... its hard for players to make something out of nothing when we are cornered to buying gold bundles in order to succeed. If there was a way like in SW ( i understand this is SV and not SW ) where the offers actually work... so that new players can find a way to earn without purchasing.
                  Yes, agreed that new players can do the kudos missions to earn currency but its also not advertised enough...

                  Comment

                  • Knowledgze Entertainment
                    • Mar 2026
                    • 12

                    #10
                    Originally posted by Jade Fushiguro


                    I agree that players will never be happy with the economy & gold prices however... its hard for players to make something out of nothing when we are cornered to buying gold bundles in order to succeed. If there was a way like in SW ( i understand this is SV and not SW ) where the offers actually work... so that new players can find a way to earn without purchasing.
                    Yes, agreed that new players can do the kudos missions to earn currency but its also not advertised enough...
                    Smallverse needs to lock in.

                    Get your licenses approved.

                    Change the concept of fan made project to an evolution of the original series.

                    If you have any issues, mini mundos is doing just fine even today.

                    Comment

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