Official Missions

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  • Aribella Lafonte
    • Dec 2024
    • 215

    #1

    Official Missions

    I just finished the Tortuga Triangle mission, and I am leaving it wondering what the heck did I just play?

    I know this was an official mission on the original game, however, .... I don't remember it being anything like this, at least how it was programmed.


    Issues:
    1. Minimal decor on the main island, I was expecting something more of an exciting holiday vacation spot to set the vibe, more booths (food, rides, typical beachy things)
    2. Not buying a ticket or have a need to interact with the jet ski to ride them which would be more to how it was on SW and help it be more player involved vs walking onto the water area
    3. Not knowing where the heck I was supposed to go. I had to open my map and close it a few times for a better direction.
    4. Having message boxes pop up that for the most part, most players are not interested in reading any additional (and unnecessary) storyline in an official mission and therefore, make the mission "too busy" for just following a simple task. This actually angered me having to close these boxes to get to the main task card. (unlike player created missions)
    5. Having text on the completion boxes, this to my knowledge has never been a part of official mission format, a completed task just automatically pushes on to the next task, this also adds to the mission being "too busy." More clicking to get back to the main task card.
    6. Following the path that we are to go to reach the finish line is poorly directed and I found out that we lose progress (-1) if we were going the wrong way - Why was this even necessary to add?



    Overall, I just found that it provided inadequate direction, was too busy and had unnecessary story line that really didn't add to its quality at all. This mission just didn't have proper flow, and additional fluff was very distracting to the mission's main purpose. The repeated opening up of the main task box was highly irritating as well.

    Can we please just keep the official missions SIMPLE?! Simple story, simple programming and leave the storyline and extra fluff to the experts (players) We don't need all that for an official mission. Official missions were always simple to be easy enough for new players to play, even if they lacked an engaging story. Simple is better.
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