The Transition Low-down

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  • Slim Rey
    • Oct 2025
    • 11

    #1

    The Transition Low-down

    Hey guys!

    It feels good to be back. I was a Smallworlds player back from 09'. It's been a few years now and creating a new account & starting fresh is a weird experience, just the fact this game is here is a strange, nostalgic feeling.

    I'm wondering - is there any 'heads ups' about the game so far? Is EVERYTHING the same?

    I've had a browse around at the current state of the wears/rares and can see there's already some veeeery expensive rares (I'm not surprised). However no snow fox yet, curious george etc?

    What's the best/biggest rares currently out back from the old days (.e.g pumpkin head). What rares should i start collecting and buying now? I used to love collecting rares and buying/re-selling, i'd love to get back into that. That and painting, i've missed it so much!

    I did a few missions and i can see that we are capped at 7000 xp a week? Is this correct? Will this change at all does anyone know? I can also see a new loyalty rewards scheme on the main homepage, though i'm not sure what that's about if anyone can explain.

    Gold also seems quite expensive, it's advertised at 40% currently but even then it's expensive to say the game is still so new and has so little players, and there's not really any ways to make gold at the minute...

    Anyway, sorry for the influx of random questions, but i'm excited to be back and just want to get the overall score on the 'vibe' right now, the wears/rares situation and current buying/re-selling climate, as well as any new features/changes there is compared to the old Smallworlds (such as the XP cap at 7000 a week).


    Welcome to everyone else also just starting out and having the same thoughts & questions as me, feel free to add me

    - Slim
    Last edited by Slim Rey; 10-27-2025, 02:35 AM.
  • Reya SmallVerse
    SmallVerse Staff
    • Dec 2024
    • 72

    #2
    Hiya Slim! I can answer some of these questions for you and let the community build on them from there.

    SmallVerse follows a different release schedule from the original game. This approach helps maintain an element of surprise and ensures not everything releases exactly the same way. We also have a Suggestions forum that we actively monitor for player ideas and feedback. I’d recommend checking it out and creating a thread if there’s something you’d like to see added or implemented in the future.

    We decided to update the XP system because the previous cap of 1,000 XP per day felt too restrictive for most players. The new setup allows for 7,000 XP per week, offering more flexibility for when you complete missions while still maintaining a balanced progression pace.

    We’re also working on implementing the Offers System, which is still undergoing testing. While we don’t have a release date to share just yet, we’re hoping to see it sooner rather than later and will post an update in Announcements once it’s ready.

    We’re happy to have you here in the community, and we hope you enjoy your time in SmallVerse!

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