Mission Guideline Question.

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  • Geno Lindley
    • Dec 2024
    • 172

    #1

    Mission Guideline Question.

    SmallVerse staff, I had a question regarding #6 in the guidelines for mission approval. To wit:

    6. if a mission is submitted and rejected three times without evidence of attempts to address the issues outlined in the rejection notices, any subsequent submissions will be automatically rejected without testing or further explanation.

    This could be interpreted as after the 3rd time of being submitted, if there are still issues with a players mission, it will not only be rejected, but will not be considered for approval at all.

    It also could be interpreted as: If the player has made honest attempts to appease the tester's outlined issues in each rejection email, the mission would still be tested and considered for approval, even past 3 attempts, as long as there were obvious changes by the mission creator per the testers outlined issues.
  • Kissy My
    • Jan 2026
    • 129

    #2
    agree that is a confusing rule. I think because I have mission makers space I get people coming and asking me questions. I get asked about that often and if they should just give up

    to be honest, I am having a hard time answering some the last couple weeks because of the rejections ppl have been getting.
    Seems to be more lately or maybe recently ppl have been more vocal about it.

    Going to add a few of my own thoughts. Cause I am just so sad for some people. Many who are trying very hard.

    Geno please excuse me for going in different direction on the issue you are pointing out.

    Another area I think needs to be considered or reconsidered.. and yes, I know some won't agree with me and that's fine

    Creativity ..... and then Submissions that closely resemble recently approved missions may be rejected for lacking originality.

    It is important to remember back when we all first made an attempt at our first missions.
    MANY were "home" missions, be it moving in, moving out, first home, cooking, cleaning etc
    These are people testing the waters and learning how to use the mission panel and set interactions.
    Should they be rejected for being new and inexperienced?? and then be discouraged and possible not make anymore?

    Lack of creativity has been used way to often lately in the mission rejects ... first ... creativity is subjective
    I "test" quite a few missions and honestly can't tell you how many "home" missions I have played, but they are all different from each other.
    space decoration, interactions, storylines.. even the most basic. Once again, I want to point out that most of these are normally new mission makers!

    Lacking originality another area.. Just because someone makes a missions with an idea that is close to someone else, it should not be rejected for that...
    unless it is in fact identical to another mission.
    Each mission WILL be different based on decorations, interactions and storyline, it shouldn't matter if 20 ppl make a find a billion diamonds, do a dance and smile mission .. there WILL be differences.

    Mission testers need to play and view each missions based on the mission they are testing ... not compare or think of others
    Take into consideration it could be a new mission maker, it could be someone with limited knowledge or finances..

    right now.. sadly many are expressing frustrations, feeling defeated, not wanting to try .. let's find a way to help and encourage them!

    Comment

    • Ligeia Tepes
      • May 2025
      • 176

      #3
      I agree with Geno and Kissy. Art is very subjective and writing a mission and executing it is a form of art. Just like not everyone will like the same tv show, movie, music artist and so on that does not mean it's bad. It's simply a matter of taste. It's like if some people dont care for spooky missions does that mean spooky missions should not exist? Or if some people dont like to cook should cooking missions not exist? I do think people look forward to new missions because they get bored and like a variety. Not having enough approved could make people not want to play missions as much. I know i play them on rotation do im not playing the same every week. Just my two cents

      Comment

      • Noctus Silvet
        • Dec 2025
        • 54

        #4
        Geno, I agree with you.

        On another note, from a business perspective, I don't think it is ethical or wise to state that the customer's mission, or story, lacks creativity, especially, in a business and customer relationship. The only mode of communication we have with the business, the evaluator, is via email, and communication is entirely one-sided. The mode of evaluation, and rules, are outdated. We have people with disabilities playing this game, as well, and there is no real-time communication between the evaluator and the creator.

        Let me ask you this, do you think the evaluator is spending the same amount of money, and time, that you have invested in your mission space?

        You already know the answer.

        Just because something was 'okay' in the past does not mean it is 'okay' in the present. I have seen this mindset frequently surface in the forum and in the game. Consider someone with disabilities, how is that person protected by the current 'email' process? If a mission fails once, bring staff online, and have them present during the 2nd run. That way, the relationship between staff and players significantly improves, and the need to reject something three times is drastically less.

        This is just my two cents.

        Comment

        • Geno Lindley
          • Dec 2024
          • 172

          #5
          I'm not exactly sure why people are "agreeing" with me? I made no statements. I gave no opinion, I merely asked a clarification question regarding mission guidelines.

          Comment

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