Question for mission makers...

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  • Willow Storm
    • Mar 2026
    • 12

    #1

    Question for mission makers...

    I am slowly remembering all the tricks I've forgotten but I have a couple things I need reminding of.

    First, can anyone tell me how set an interaction to make an avatar stand up if they stay too long in a chair?

    And secondly, How do I implement a mission code? I'm trying to work on a lighting thing and I think that might be the best way to go about it. But then I could be wrong! Wow I've forgotten more than I can say!

    Thanks in advance for any help you can give me!
  • Aribella Lafonte
    • Dec 2024
    • 113

    #2
    For the sitting in a chair, I believe we set a teleport on a time delay to make sure they didn’t sit too long, but if you have a mission space that will be instanced to 1, it shouldn’t be an issue.

    For the mission codes, I don’t believe they are working yet since they were buggy. You can test it out to see if they fixed it or not. You give/remove mission codes on the extra condition/completion tab in the CMP. As an alternative to mission codes, you can use artifacts as they are working and more reliable. Those are given by interacting with an item or performing an action from within the mission space.
    Last edited by Aribella Lafonte; 5 days ago.

    Comment

    • Geno Lindley
      • Dec 2024
      • 172

      #3
      Inworld email sent.

      Comment

      • Willow Storm
        • Mar 2026
        • 12

        #4
        Originally posted by Aribella Lafonte
        For the sitting in a chair, I believe we set a teleport on a time delay to make sure they didn’t sit too long, but if you have a mission space that will be instanced to 1, it shouldn’t be an issue.

        For the mission codes, I don’t believe they are working yet since they were buggy. You can test it out to see if they fixed it or not. You give/remove mission codes on the extra condition/completion tab in the CMP. As an alternative to mission codes, you can use artifacts as they are working and more reliable. Those are given by interacting with an item or performing an action from within the mission space.
        For the chair: I wanted to do it without a teleport so you just stand up right by the chair. I've seen it done in mission here in SV.

        For mission codes: Thank you for letting me know! I have been using artifacts but I was thinking a mission code might be easier.

        Thank you so much for your help!

        Comment

        • Willow Storm
          • Mar 2026
          • 12

          #5
          Originally posted by Geno Lindley
          Inworld email sent.
          Thanks Geno!

          Comment

          • Aribella Lafonte
            • Dec 2024
            • 113

            #6
            Apparently, programming with artifacts for seating is a bit wonky, so here's a workaround:

            reacts when sit > give artifact > 0.2 delay > off
            reacts when stand > remove artifact > 0.1 delay - off
            reacts when sit > trigger event > 5 sec delay (put appropriate delay you want) > event named off
            reacts when event off is detected > extra condition that avatar has the artifact off > 0.1 time delay > teleport avatar to set location

            I wanted to do it without a teleport so you just stand up right by the chair.
            From what I can see, there is no reaction choice to stand up from a sitting interaction, so teleport is your only option.
            Last edited by Aribella Lafonte; 5 days ago.

            Comment

            • Willow Storm
              • Mar 2026
              • 12

              #7
              Originally posted by Aribella Lafonte
              Apparently, programming with artifacts for seating is a bit wonky, so here's a workaround:

              reacts when sit > give artifact > 0.2 delay > off
              reacts when stand > remove artifact > 0.1 delay - off
              reacts when sit > trigger event > 5 sec delay (put appropriate delay you want) > event named off
              reacts when event off is detected > extra condition that avatar has the artifact off > 0.1 time delay > teleport avatar to set location


              Wow! Thanks! That's been driving me crazy since I came back! It is certainly more complex than it once was. Not that I'm complaining, I'm so thrilled to be back at it! It does my tired old brain good to know I didn't just forget how!

              Comment

              • Geno Lindley
                • Dec 2024
                • 172

                #8
                Willow, what mission did you see some kind of timed interaction that makes the player stand next to the chair they were just sitting in? I'd like to see it!
                The interaction I had in my LOTR space in SW teleported the player to the default spawn point in the same space.
                Last edited by Geno Lindley; 5 days ago. Reason: Left something out that was incredibly important. =^D

                Comment

                • Willow Storm
                  • Mar 2026
                  • 12

                  #9
                  Originally posted by Geno Lindley
                  Willow, what mission did you see some kind of timed interaction that makes the player stand next to the chair they were just sitting in? I'd like to see it!
                  The interaction I had in my LOTR space in SW teleported the player to the default spawn point in the same space.
                  I can't recall but if I see another one, I'll let you know.

                  Comment

                  • Et Helthethird
                    • Dec 2024
                    • 38

                    #10
                    sorry, *off topic*.

                    Willow, as a member of the Hispanic community, I am happy to tell you that I am very happy to see your name here, we remember with nostalgia your missions that included Spanish versions. We hope that our community continues to grow and that you are encouraged to include a spanish version of your missions of at least 25% of your plays in English, we would play that mission in Spanish too

                    I leave you these titles for your nostalgia too


                    Yoville Museum – Museo Yoville ; Animal Psychology ; Manipulation Of Man ; Animal Safety







                    Comment

                    • Jamie Bondason
                      • Dec 2024
                      • 68

                      #11
                      I think mission codes (or 'keys' as they're being called here) are working now; I used them extensively (every task gives and removes a unique mission code) in my newest mission Elements: A New Beginning to keep interactions neat and tidy, and as far as I can tell, they've worked fine.

                      Comment

                      • Aribella Lafonte
                        • Dec 2024
                        • 113

                        #12
                        Wow! Thanks! That's been driving me crazy since I came back! It is certainly more complex than it once was. Not that I'm complaining, I'm so thrilled to be back at it! It does my tired old brain good to know I didn't just forget how!
                        I never used this feature much since my mission spaces were always instanced but I agree it is more complex than I would expect. The use of artifacts makes it where the player only teleports if they sit in the chair too long, once they stand up, they will no longer be able to teleport. That way, they don't teleport randomly while performing the task after sitting in the chair messing up the flow of the mission. Use of an event is because for some strange reason, just sitting in the chair teleport on a time delay isn't working. I can assume because it takes the giving the artifact and sitting in the chair with exceptions interactions at the same time. Use of an event happens after sitting in the chair on a delay, so it makes it easier to trigger and work as intended.

                        Good luck on your mission! And welcome to SV! <3


                        I think mission codes (or 'keys' as they're being called here) are working now; I used them extensively (every task gives and removes a unique mission code) in my newest mission Elements: A New Beginning to keep interactions neat and tidy, and as far as I can tell, they've worked fine.
                        It's good that they fixed them.

                        The only disadvantage to using them is if they do create an issue for the mission player, there is no way to correct for it and they would have to cancel/restart the mission whereas with an artifact, the player can gain/remove the artifact again repeating the action that gives/removes it and therefore, be able to complete the mission.
                        Last edited by Aribella Lafonte; 5 days ago.

                        Comment

                        • Penguin Disco
                          • Feb 2026
                          • 87

                          #13
                          Originally posted by Aribella Lafonte
                          The only disadvantage to using them is if they do create an issue for the mission player, there is no way to correct for it and they would have to cancel/restart the mission whereas with an artifact, the player can gain/remove the artifact again repeating the action that gives/removes it and therefore, be able to complete the mission.
                          For me, the use of artifacts vs mission codes depends on what I'm trying to do. Some situations make one more useful than the other. I have a mission where a button on a bookcase offers the players hints, and the message that shows is different for each task depending on the mission. They're also useful if you need the player to have that code after you've completed one task but before starting the next, but I guess a way around that would be to trigger an event that gives you an artifact after task completion, but that still doesn't help if you need to repeat anything if something goes wrong.

                          Comment

                          • Willow Storm
                            • Mar 2026
                            • 12

                            #14
                            Originally posted by Et Helthethird
                            sorry, *off topic*.

                            Willow, as a member of the Hispanic community, I am happy to tell you that I am very happy to see your name here, we remember with nostalgia your missions that included Spanish versions. We hope that our community continues to grow and that you are encouraged to include a spanish version of your missions of at least 25% of your plays in English, we would play that mission in Spanish too

                            I leave you these titles for your nostalgia too


                            Yoville Museum – Museo Yoville ; Animal Psychology ; Manipulation Of Man ; Animal Safety







                            I am beyond honored that you enjoyed my missions! My heart is melting!
                            Unfortunately I don't speak Spanish or I would indeed make them all bi-lingual. In SmallWorlds I had a great friend, Salem Venus, who translated all my missions. Sadly, she has not joined SmallVerse. I definitely give permission for anyone who wants to make a Spanish version.


                            [/QUOTE]

                            Comment

                            • Willow Storm
                              • Mar 2026
                              • 12

                              #15
                              Thank you everyone for all the helpful advice. It's so nice to feel like part a a community again!

                              Comment

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