I am getting pretty frustrated. I am making a mission. I have a task that I have programmed 4 steps to complete it. Each step is worth one. When I test it the first step in the task is to emote.. It counts it as 3. It doesn't just go to 3 of 4. It will show a count 1 of 4, 2 of 4, 3 of 4, but it should only be 1 of 4. Is Smallverse working on something that is making it glitch or something? This is not the first time this has happened.
Mission Help
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Mission Help
I am getting pretty frustrated. I am making a mission. I have a task that I have programmed 4 steps to complete it. Each step is worth one. When I test it the first step in the task is to emote.. It counts it as 3. It doesn't just go to 3 of 4. It will show a count 1 of 4, 2 of 4, 3 of 4, but it should only be 1 of 4. Is Smallverse working on something that is making it glitch or something? This is not the first time this has happened.Tags: None -
I’ve had no issue with programming combination tasks and for me, they appear to be working.
Things to double check, although you probably have things set this way, but just to be sure;
Check that in the CMP for that task, that you have the drop down selected to update by interacting with many items and select 4
Check the item that you have the interaction on for the emote update that it updates by one step and not by two, three or to complete a task.
Then most likely a possible issue is checking to make sure that you didn’t already program the update for an emote on a different item previously and forget that it was already done. This will lead to multiple updates for the same task as well.
And to prevent actual buggy happenings from occurring, never edit the same task you are testing in the CMP. Always get beyond that task or canceling the test task first. If not, this can cause issues with updates and completion. I know this for a certainty if ie a task is set to complete after 5 steps and then while testing if changed to 4, the task will never complete even if refreshing or canceling or trying again. The issue also was hard to resolve after deleting and redoing the task. The only solution I found was to go along with the first 5 steps to make sure that the task was able to be completed. If I couldn’t do that, the workaround was to update one of the actions in the step by two steps to force that update to go onto the next task. The only other thing I can think that could be the issue is perhaps you had the task set to 3 and changed later to 4 while testing? Perhaps not but if not for these possible causes to be the source of your issue, I’m at a loss. But I can confirm using the test mission feature can be a bit buggy unless they fixed it. Because of this, I have learned to not use it altogether and test tasks like I am playing the mission with a dummy task card at the end to be removed when the mission is released.
Important question: can the task be completed?
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Worse case scenario workarounds if checking above for the simple causes doesn’t resolve the issue;
Can try deleting and redoing the task, however, I wouldn’t do this if you have additional tasks written in the CMP after this task. Unlike SW, the newly redone task doesn’t appear in order as it should. So if additional tasks come afterward and redoing the task is necessary, it requires deleting that task and all thereafter to rewrite them all just to fix that one task.
Last thing to do would be to ignore the funky update and change the task in the CMP to update one of 5 steps if the what seems to be update by 2 -3 steps? is making the task complete prematurely. That way, you at least get the desired actions done by the player while doing that particular task.Last edited by Aribella Lafonte; 2 weeks ago. Reason: Typing errors, wrong terminology and my phone being stupid.
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