Help with Mission Creation

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  • She Ant
    • Dec 2024
    • 10

    #1

    Help with Mission Creation

    I'm trying to make my first mission and I'm running into some trouble!

    Issue 1: I have a task where I want to interact with multiple items. When I test this, I click on all the items and at the top of the screen, it says (1/4) then I click on another item and it either completes the task (without needing to click on all of the items) or it goes out of order like starts with 1 and then goes to 3.

    Issue 2: I'm trying to get two NPC's to summon, move around, and speak when the person playing the mission says a certain thing or interacts with an item.

    Issue 3: I have a task where the police swing by, I have red and blue floor lights to simulate that. I'd like to have those flash to add more depth to my mission, but I'm not sure to where to start with making that happen!
  • Dex Who
    • Sep 2025
    • 26

    #2
    Hi,
    • For the first one, you have to mark all the items to counting as 1 step only (the order doesn't matter, they all should count as one step only)
    • For the NPCs you need to add events (if I'm not wrong) to trigger the interactions
    • About the lights I'm not that good at programing those.
    It's be ages since I made a mission or set any interactions, but feel free to reach me in-world, and I'll do my best to help you if you have any trouble
    Last edited by Dex Who; 09-09-2025, 02:19 PM.

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    • Mavyn Royal
      • Mar 2025
      • 41

      #3
      Issue 1: Are you setting your task to update with 1 step each time? Even if the task says to go in order, it'd be best to set the "steps" that update as 1 only, if you set it as 2/3/4,etc. it'll update for that amount. If you have "Completes Task" it'll fully complete the task rather than the steps updating.

      Issue 2: Action> Player Says Smth, then Trigger an Event > name the event. Go back to your NPC and add Event > name of event . Action > Summon/ Action > Speak I can always send a picture as well if that'd be easier

      Issue 3: If you have the player click an item that starts the event, or speaks/whatever to get them to start lighting up, You'll want to do Action > avatar does whatever > trigger an event > name the event. then on each of the floor lights, event > name of event, Action > turn on, and repeat that to turn it off and you can do that as many times as you need to get them to flash

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      • She Ant
        • Dec 2024
        • 10

        #4
        Thank you guys for the help!!

        I got all of the tasks to update and work properly, other than when you have an avatar say something to complete a task.
        I wrote out the mission text on my notes app, and I copied and pasted it into the "completed by > talk" text box. When I type it out, it doesn't update. But when I copy and paste the text, it updates. How can I fix this?

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        • Mavyn Royal
          • Mar 2025
          • 41

          #5
          if you wrote ... or other punctuation it may not work since it's outside of the game! try typing it in-game in the text bar and copy it and paste it that way.

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          • Aribella Lafonte
            • Dec 2024
            • 30

            #6
            Other than in the CMP, another way you can program a say line update is by using the update by one step method the same way you do everything else, just select an item within the space and set it to update when an avatar says (enter say line here) update task (enter mission here) by one step. I would suggest picking two or three simple words without punctuation vs a complete sentence to update the task as some things are too case sensitive. That way, the player doesn't trip over punctuation, which in all honesty, is very frustrating. Trust me, the mission player will thank you.
            Last edited by Aribella Lafonte; 09-10-2025, 09:11 AM.

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