I know how to use all the other interactions except 'counter'. Could someone please explain how this works?
How to use 'counter' on interactions
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Counters can be used instead of updates in missions or having to collect items before something will happen. This can be an update, a teleport, etc.
i.e. You want someone to collect 5 sticks before building a campfire.
On each stick you would make an interaction to increment a counter. You name it anything you want and then have it increment by 1. Leave the auto zero unticked.
Then once you have an interaction on each stick, you can make an interaction to give an artifact that they could use to make sure those sticks are collected before they start the fire. In that interaction you would put > when counter ( ... ) is equal to 5 > give an artifact ( .... )
Then on the campfire, you can put an interaction that when interacted with, it will update the task by 1 step, with extra conditions that they have that artifact.
You can also add an interaction on the campfire if they don't have that artifact yet and still need to collect sticks.
This is just one example of what can use a counter. Please realize that when using counters, the usual item count notifications for tasks i.e. 1/3 (1 of 3) won’t exist to notify the player, but will update the task once they have performed the required actions necessary to complete the task. This might confuse some players that may assume that a task is not working.
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