Ask the Team Q&A - Responses - May 2026 Edition

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  • Oscar SmallVerse
    SmallVerse Events Team
    • Jun 2025
    • 112

    #1

    Ask the Team Q&A - Responses - May 2026 Edition

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    May 2026
    Thank you for your questions! Five questions were selected from those submitted before the May deadline and responses from the relevant SmallVerse staff are below.



    Kissy My asked:
    Does SV have any plans in the works for mission makers/player created missions? a few suggestions and concerns have been made, but there hasn't been any SV feedback.

    A: We’ve taken note of the feedback shared by our Missions community and have been collaborating internally to come up with ideas that address some of the concerns mission creators are currently facing.

    With that said, we are still in the process of finalizing these ideas and working through the logistics of how they would be implemented into SmallVerse. Our goal is to ensure that any changes introduced remain fair, balanced, and require minimal adjustments after release.

    --

    Matt Lawrence asked:
    Can you tell us more about who owns SmallVerse? In SmallWorlds we knew the company behind the game, the founders, even the employees. It seems to be more mysterious on here and I'd just like to know who is behind SmallVerse, how they got involved, stuff like that.

    A: The anonymity around some Staff members definitely isn’t intended to be mysterious. A lot of it simply comes down to personal privacy and keeping certain internal processes secure so Staff members can comfortably do their work behind the scenes.

    That said, we’re generally happy to answer reasonable questions about Staff roles, what different team members help oversee, or how certain areas of the game are managed, as long as it doesn’t cross into personal identity details or sensitive internal processes.

    Most of us were players of the original game ourselves, and SmallVerse exists because people genuinely cared about preserving and rebuilding an experience that the community lost very suddenly. A lot of the team became involved simply because they loved the original game and wanted to help bring something meaningful back for the community.

    We’ve also intentionally chosen not to maintain a constant in-game Staff presence outside of official SmallVerse events. We don’t want players to feel like they’re being watched or that Staff are intruding on their normal gameplay experience. We want the game world to feel comfortable and community-driven first and foremost.

    Even if we don’t publicly spotlight individual team members very often, there are real players and passionate community members behind SmallVerse who care a lot about the game and the people playing it.

    --

    Spectra Stardust asked:
    I vaguely remember being able to level up our pets and train them more/buy the poses and accessories. will the contests and pet training come back?


    A: We were made aware that the system used to further train pets and purchase additional tricks for them is currently not functioning as intended.

    This is something that is on our radar for the Development team to review and address in the future. While we do want to improve and restore systems like these, we also want to be transparent that development priorities are typically handled based on overall impact and current project needs, with core features, content, and high-priority issues often taking precedence as tasks are scheduled.

    That said, feedback like this is still valuable to us, and we appreciate players continuing to bring attention to features they’d like to see return.

    --

    Megan Carpenter asked:
    Are there any plans to implement an optional play-time notification or session timer feature to assist with time management while in-game? (Similar to Netflix's "are you still watching?")

    A: At the moment, this isn’t something we’re actively planning to implement.

    A big reason for that is because SmallVerse already has an inactivity timer that removes avatars from a space after they’ve been inactive for a period of time. Because of that, we’ve generally tried to avoid adding features that could unintentionally interrupt gameplay or become frustrating for players.

    That said, we do understand why some players would find optional time-management reminders useful, especially for keeping track of longer play sessions. In the big picture, it’s not something we’re ruling out entirely.

    We’ll definitely continue monitoring feedback around it though, and if there’s enough interest from the community, it’s something we’d be open to revisiting in the future.

    --

    Ruzha Clay asked:
    How will the team maintain the game experience valued by the existing adult community as the game continues to grow? Especially as advertising will typically target younger people/children and will likely influence the direction of future development.

    A: We want SmallVerse to feel welcoming to players of all age groups, including both longtime players and newer generations discovering the game for the first time. Inclusivity is important to us, and our goal is to create an environment where different types of players can enjoy the experience together.

    At the same time, we absolutely understand the importance of preserving the identity and atmosphere that drew many people here in the first place. Our intention is to deliver an experience that stays as true as possible to the spirit of the original game while still modernizing certain systems and features in ways that make sense today.

    Growth won’t change the core direction of what SmallVerse is meant to be. If anything, bringing in more players helps us continue expanding and improving the game for the entire community.
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