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		<title><![CDATA[SmallVerse Forum - Monthly Q&A]]></title>
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			<title><![CDATA[Ask the Team Q&amp;amp;A - Responses - June 2026 Edition]]></title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/monthlyqa/10531-ask-the-team-q-a-responses-june-2026-edition</link>
			<pubDate>Tue, 30 Jun 2026 22:32:24 GMT</pubDate>
			<description>June 2026 
 
Thank you for your questions! Five questions were selected from those submitted before the June deadline and responses from the relevant...</description>
			<content:encoded><![CDATA[<img itemprop="image" title="Q&amp;A" data-attachmentid="10551" data-align="none" data-size="full" border="0" src="filedata/fetch?id=10551&amp;d=1783192640" alt="Click image for larger version

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ID:	10551" data-fullsize-url="filedata/fetch?id=10551&amp;d=1783192640" data-thumb-url="filedata/fetch?id=10551&amp;d=1783192640&amp;type=thumb" data-title="Click on the image to see the original version" data-caption="Q&amp;amp;A" class="bbcode-attachment thumbnail js-lightbox bbcode-attachment--lightbox" /> <div align="center"><span style="font-size:14px"><b>June 2026</b></span><br />
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<span style="font-size:14px">Thank you for your questions! Five questions were selected from those submitted before the June deadline and responses from the relevant SmallVerse staff are below.</span></div> <br />
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<span style="font-size:14px"><b>Adriella Spencer asked:</b><br />
<i>What is the rationale behind limiting the number of monthly collectibles that can be bought per player account and capping the overall amount in-world? Would you say that you are achieving the intended objective?</i><br />
<br />
<b>A: </b>The main idea behind the monthly purchase limits is to help Monthly wearables retain their long term value. If there were unlimited stock with no per account purchase limit, these items would become far more common over time and would lose much of what makes them special. We want there to be a meaningful benefit to picking them up during the month they're available.<br />
<br />
We regularly review how these limits are performing. We monitor the monthly cap, and if it’s exceeded for any reason, we investigate why so we can make adjustments if needed. In fact, we recently increased the overall monthly cap to give more players an opportunity to purchase a Monthly wearable while it’s available.<br />
<br />
Overall, we feel the system is moving in the right direction, though it’s something we’ll continue to refine over time. Our goal is to strike a balance between making Monthly wearables reasonably accessible while also helping them maintain their long term value for players who choose to collect and keep them.<br />
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--<br />
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<b>Geno Lindley asked:</b><br />
<i>Are there plans to bring back the second and third installment of the Break Out missions?</i><br />
<br />
<b>A: </b>We'd love to bring back the remaining Break Out missions, as they were a favorite for a lot of players.<br />
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Unfortunately, after spending quite a bit of time searching for references, we weren't able to find enough information or resources to faithfully recreate the original missions as they were. Rather than release something that doesn't live up to the original experience, we've held off for now.<br />
<br />
We have discussed the possibility of reimagining the remaining installments instead. That would likely mean making some changes to the original storyline while still capturing the spirit of the missions. If that's something the community would enjoy, it's definitely something we'd be interested in exploring.<br />
<br />
--<br />
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<b>Spicy Hominoid asked:</b><br />
<i>Are there any plans to add accessibility options such as increasing the in-game font? I love playing missions, but I can only play one at a time due to eyestrain. Additionally, are there any plans to include a search function on the forums? This would save everyone pain and suffering.</i><br />
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<b>A: </b>We've definitely discussed accessibility improvements like adjustable font sizes within the team. At the moment, this may be limited by the capabilities of the current downloadable client, but it's something we're continuing to explore. We've also begun work on some back-end improvements that could help make features like this possible in the future. If and when we have something ready to share, we'll be sure to let the community know.<br />
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As for Forum search, that's something we're actively working toward. Our goal is to make it much easier for players to find existing discussions, suggestions, and answers without having to manually browse through multiple pages.<br />
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Before we release it, we're taking some time to improve the search functionality so it returns relevant results consistently. We'd rather spend a little longer getting it right than release something that isn't very useful. Hopefully it's a feature you'll be seeing in the near future.<br />
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--<br />
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<b>Soggy Frogs asked: </b><br />
<i>Are there any plans to expand the Forums and engage with the community there more in the future?</i><br />
<br />
<b>A: </b>Absolutely. We'd love for the Forums to become a bigger part of the SmallVerse community over time.<br />
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We've already started trialling more interaction from our Staff team, and we'll continue building on that in the short term. Our long term goal is for the Forums to be a place where players can stay up to date with news, have conversations with both the community and Staff, find help, share ideas, and participate in discussions about the game.<br />
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As for the Forum itself, we're happy with its current layout for where we are today. That said, we're always open to expanding it if there's a genuine need. If there are categories, features, or other improvements you'd like to see, we'd encourage you to post them in the Suggestions section so both the community and our team can weigh in.<br />
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Community feedback plays a big role in how the Forums evolve, so if you have ideas, we'd genuinely love to hear them.<br />
<br />
--<br />
<br />
<b>Anya Kostjon asked:</b><br />
<i>Are there any plans to create more SV-hosted events, like a winter games or a summer &quot;bbq&quot; or anything like that?</i><br />
<br />
<b>A: </b>Yes. The Events Team is constantly planning developing new ideas for upcoming events and contests. For example, our focus recently has been planning new and engaging ways to host official contests (as seen in the recent Fashion Month contest), as well as planning new upcoming in-world events. We have learned a lot from our past events, especially around popularity, prizes, instancing etc., so we are taking time to apply that to our future plans.<br />
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If you have any specific suggestions, please feel free to add them to the <a href="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/3449-official-events-contests-suggestions-thread" target="_blank">Official Events &amp; Contests - Suggestions Thread</a>!</span>]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/monthlyqa"><![CDATA[Monthly Q&amp;A]]></category>
			<dc:creator>Oscar SmallVerse</dc:creator>
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