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		<title>SmallVerse Forum - SmallVerse Discussions</title>
		<link>https://www.smallverse.app/forum/</link>
		<description>Chat about SmallVerse in general.</description>
		<language>en</language>
		<lastBuildDate>Thu, 30 Jul 2026 08:51:43 GMT</lastBuildDate>
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			<title>SmallVerse Forum - SmallVerse Discussions</title>
			<link>https://www.smallverse.app/forum/</link>
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			<title>Level wear reward for high social skills!</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11153-level-wear-reward-for-high-social-skills</link>
			<pubDate>Sun, 26 Jul 2026 23:29:33 GMT</pubDate>
			<description><![CDATA[I personally think it'd be nice to award an incentive item reward for players who have high social skills an exclusive item to reward their time and...]]></description>
			<content:encoded><![CDATA[I personally think it'd be nice to award an incentive item reward for players who have high social skills an exclusive item to reward their time and dedication to missioning! A remake of the infamous Emperor cape (120) to be<u><b> black with black lighting glow for players with 400 minimum social skills </b></u>would be amazing for this. The item itself would award the player with a unique level wear for their time spent on the game. This would encourage more players to play missions and spend more time on the game as well. It'd be a nice way to give recognition! <img src="https://www.smallverse.app/forum/core/images/smilies/smile.png" border="0" alt="" title="Smile" smilieid="1" class="inlineimg" />]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Retro Ristretto</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11153-level-wear-reward-for-high-social-skills</guid>
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			<title>Official Mission Testers</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11052-official-mission-testers</link>
			<pubDate>Thu, 23 Jul 2026 19:02:49 GMT</pubDate>
			<description>Mission writers put there heart and soul into Missions.  Would it be too much to ask that a Mission have 2 people test it before it is rejected? ...</description>
			<content:encoded><![CDATA[Mission writers put there heart and soul into Missions.  Would it be too much to ask that a Mission have 2 people test it before it is rejected?  Missions are a bit subjective.   The tester may not like something about the mission but others would love it.   <br />
  Perhaps a second tester could be sent only if tester 1 does reject the mission. <br />
   <br />
  For example I have been told twice now in rejections that one of my Missions flaws is that I only make people type single words and not full sentences.   But when I came into SmallVerse I asked 8n the forums what players look for in a mission and one of the overwhelming answers was little to no typing. <br />
   <br />
  Mission writers are giving you free content and paying dearly for the privilege of doing so.  Not that I'm complaining.  Missions are what drew me here.  But undeserved rejections could drive writers away.<br />
]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Willow Storm</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11052-official-mission-testers</guid>
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			<title>Missions</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11046-missions</link>
			<pubDate>Thu, 23 Jul 2026 13:34:15 GMT</pubDate>
			<description>One encounter I have come across recently is doing a mission, coming back a week or so later to redo it and spending the amount of time going through...</description>
			<content:encoded><![CDATA[One encounter I have come across recently is doing a mission, coming back a week or so later to redo it and spending the amount of time going through the tasks to get no reward. <br />
<br />
It is also quite frustrating not having a way to keep track of which specific mission page you have been to, unless you keep a mental note of this.<br />
<br />
My suggestion is to just give a pre-warning to the user that they've completed said mission and that it will be available to redo for X hours (etc) for the reward, which can save time for the user]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Althea Cruz</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11046-missions</guid>
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			<title>More Spaces</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11013-more-spaces</link>
			<pubDate>Wed, 22 Jul 2026 13:05:31 GMT</pubDate>
			<description><![CDATA[I can't remember if I suggested this already or not but some more spaces to purchase would create a whole new wave of creative fun for the community....]]></description>
			<content:encoded><![CDATA[I can't remember if I suggested this already or not but some more spaces to purchase would create a whole new wave of creative fun for the community. Maybe some more houses like the Chatswood Villa but slightly different room shapes and house shape and some more mission type spaces! The small spaces get used constantly for missions so having more variety would be great for the mission community!<br />
<br />
More space colours too! Some of the original, unique wall designs are great but they're just so boring and limited now so maybe some more unique ones that can get used, maybe in different colours too. Also more exterior colours would be fun, I want a completely pink house! I love the century apartments but you can't change the exterior wall colours on them so they're all white/beige and boring. I know you don't see the outside of them too much but I definitely think it's worth looking into. Small details are what people love!]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Jess Diamond</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11013-more-spaces</guid>
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			<title>Gold Sink</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11011-gold-sink</link>
			<pubDate>Wed, 22 Jul 2026 12:54:25 GMT</pubDate>
			<description>The SV economy still hasn’t recovered — we haven’t returned to April–May gold circulation levels. I’ve reviewed the data, and here’s what I found: 
...</description>
			<content:encoded><![CDATA[<b>The SV economy still hasn’t recovered — we haven’t returned to April–May gold circulation levels. I’ve reviewed the data, and here’s what I found:</b><br />
<br />
<br />
The Soccer Ball event damaged the whole economy, setting us back 3–4 months. It’s caused customer inactivity and quitting. This pattern isn’t new — it’s happened before due to gold sinks from the spin wheel, and this has occurred six times now.<br />
<br />
<br />
The gold sink from the spin wheel is good in principle, but it hurts more when players overuse it. Gold can’t be replaced or minted. This doesn’t affect OG SW, since that population is massive and buys gold daily.<br />
<br />
<br />
<b>My recommendation: </b>patch the spin wheel with the following changes:<br />
<br />
∙ Cap spin wheel usage at <b>3 hours daily</b><br />
∙ Increase win odds to<b> make it easier to win</b><br />
∙ Increase the gold refund from spin wheel items from <b>12 gold to 24 gold</b><br />
<br />
Together, these changes will help control gold supply and reduce gold sink pressure.<br />
<br />
Right now, <b>1 in 2 shops </b>are closed due to the gold sink. The recession is causing shops to close temporarily. We can’t continue this cycle.<br />
<br />
On the bright side, the website version should boost population, gold circulation, and everything else. It’s great for new players, and old players can play without downloading a massive file size.]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Marchant Sauron</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11011-gold-sink</guid>
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			<title><![CDATA[Texas Hold'em Poker]]></title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11003-texas-hold-em-poker</link>
			<pubDate>Tue, 21 Jul 2026 21:56:24 GMT</pubDate>
			<description><![CDATA[Can you please add Texas Hold'em Poker as a game to play with friends? 
 
We can use our gold or token to play it, It will be so much fun! 
 
:)]]></description>
			<content:encoded><![CDATA[<span style="font-size:12px"><span style="font-family:Times New Roman">Can you please add Texas Hold'em Poker as a game to play with friends?<br />
<br />
We can use our gold or token to play it, It will be so much fun!<br />
<br />
<img src="https://www.smallverse.app/forum/core/images/smilies/smile.png" border="0" alt="" title="Smile" smilieid="1" class="inlineimg" /></span></span>]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Alberto Delrio</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/11003-texas-hold-em-poker</guid>
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			<title>Official Missions</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10987-official-missions</link>
			<pubDate>Tue, 21 Jul 2026 03:55:34 GMT</pubDate>
			<description>I just finished the Tortuga Triangle mission, and I am leaving it wondering what the heck did I just play? 
 
I know this was an official mission on...</description>
			<content:encoded><![CDATA[<span style="font-size:14px">I just finished the Tortuga Triangle mission, and I am leaving it wondering what the heck did I just play?<br />
<br />
I know this was an official mission on the original game, however, .... I don't remember it being anything like this, at least how it was programmed.<br />
<br />
<br />
Issues:</span><ol class="decimal"><li><span style="font-size:14px">Minimal decor on the main island, I was expecting something more of an exciting holiday vacation spot to set the vibe, more booths (food, rides, typical beachy things)</span></li>
<li><span style="font-size:14px">Not buying a ticket or have a need to interact with the jet ski to ride them which would be more to how it was on SW and help it be more player involved vs walking onto the water area</span></li>
<li><span style="font-size:14px">Not knowing where the heck I was supposed to go. I had to open my map and close it a few times for a better direction.</span></li>
<li><span style="font-size:14px">Having message boxes pop up that for the most part, most players are not interested in reading any additional (and unnecessary) storyline in an official mission and therefore, make the mission &quot;too busy&quot; for just following a simple task. This actually angered me having to close these boxes to get to the main task card. (unlike player created missions)</span></li>
<li><span style="font-size:14px">Having text on the completion boxes, this to my knowledge has never been a part of official mission format, a completed task just automatically pushes on to the next task, this also adds to the mission being &quot;too busy.&quot; More clicking to get back to the main task card. <img src="https://www.smallverse.app/forum/core/images/smilies/mad.png" border="0" alt="" title="Mad" smilieid="8" class="inlineimg" /></span></li>
<li><span style="font-size:14px">Following the path that we are to go to reach the finish line is poorly directed and I found out that we lose progress (-1) if we were going the wrong way - Why was this even necessary to add?</span></li>
</ol><br />
<br />
<br />
<b><span style="font-size:14px">Overall, I just found that it provided inadequate direction, was too busy and had unnecessary story line that really didn't add to its quality at all. This mission just didn't have proper flow, and additional fluff was very distracting to the mission's main purpose. The repeated opening up of the main task box was highly irritating as well.</span></b><br />
<br />
<span style="color:#e74c3c"><span style="font-size:18px"><b>Can we please just keep the official missions SIMPLE?! Simple story, simple programming and leave the storyline and extra fluff to the experts (players) We don't need all that for an official mission. Official missions were always simple to be easy enough for new players to play, even if they lacked an engaging story. Simple is better. <b><img src="https://www.smallverse.app/forum/core/images/smilies/wink.png" border="0" alt="" title="Wink" smilieid="4" class="inlineimg" /></b></b></span></span>]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Aribella Lafonte</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10987-official-missions</guid>
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			<title><![CDATA[Making Level Milestones Meaningful &amp;amp; Stimulating the Player Economy]]></title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10975-making-level-milestones-meaningful-stimulating-the-player-economy</link>
			<pubDate>Mon, 20 Jul 2026 14:54:04 GMT</pubDate>
			<description>Hey everyone, 
 
I’ve been spending a lot of time doing missions, farming, and crafting because I genuinely enjoy the core gameplay loop of...</description>
			<content:encoded><![CDATA[<br />
<br />
Hey everyone,<br />
<br />
I’ve been spending a lot of time doing missions, farming, and crafting because I genuinely enjoy the core gameplay loop of Smallverse. However, I wanted to open up a discussion about the current leveling system and how we might be able to make it a much more rewarding experience, both for player retention and for the health of the game’s economy.<br />
<br />
The Current Issue: The &quot;Pay-to-Equip&quot; Wall<br />
<br />
Right now, leveling up doesn't feel like a true achievement. Often, the only &quot;reward&quot; for hitting a new level milestone is the ability to equip a new wearable. But unlocking the privilege to spend 14k+ gold on an item doesn't feel like a reward—it feels like a massive bill at the end of a long grind.<br />
<br />
When you grind out missions and farm for hours, hitting that level should make you feel accomplished. Instead, staring at that massive price tag makes the rewarding feeling feel incredibly distant. It leaves me asking, &quot;What am I actually grinding for?&quot;<br />
<br />
Furthermore, a huge portion of the community just sits and spins the deluxe spin wheel non-stop. This acts as a massive gold sink, sending currency straight back to Smallverse rather than circulating it among the players.<br />
<br />
Proposed Solutions to Make the Grind Worth It<br />
<br />
To fix this, I believe leveling milestones should offer tangible rewards. Here are a few ideas that could bridge the gap:<br />
<br />
Milestone Care Packages: Reaching specific levels (e.g., every 5 or 10 levels) should reward players with a bundle of gold, tokens, or useful items. Giving players a direct payout for their time makes the milestone feel celebrated.<br />
<br />
Exclusive &quot;Grinder-Only&quot; Items: Not everything should be purchasable. Introduce a few exclusive wearables or cosmetics that can only be unlocked by reaching high levels. This gives dedicated players something to flex that proves they put the work in, separate from those who just buy gold.<br />
<br />
Tradeable Milestone Rewards: Award players with high-value crafting materials or unique items upon leveling up. Players who don't want to use these items can sell them to other players. This creates a healthy player-to-player market instead of forcing everyone to buy directly from the NPC shops.<br />
<br />
Deluxe Spin Tickets for Grinders: Since the deluxe wheel is so popular, why not reward a free spin ticket for major level milestones? This gives grinders a taste of the premium rewards without completely draining their hard-earned gold back into the system.<br />
<br />
Why This Helps Smallverse<br />
<br />
Implementing these changes does two massive things for the game:<br />
<br />
1. Boosts the Economy: By giving players items they can sell and trade, you get more gold and tokens into players' pockets. It shifts the currency circulation from Player -&gt; Void to Player -&gt; Player, building a much healthier, active economy.<br />
<br />
2. Improves Player Retention: When the game actively rewards you for farming, crafting, and completing missions, players are heavily incentivized to log in every day. The grind suddenly has a definitive, rewarding light at the end of the tunnel.<br />
<br />
I’d love to hear what the rest of the community thinks. How would you guys like to see leveling rewards handled?<br />
]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Dalyn Butler</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10975-making-level-milestones-meaningful-stimulating-the-player-economy</guid>
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			<title>Level Display</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10954-level-display</link>
			<pubDate>Sun, 19 Jul 2026 21:06:04 GMT</pubDate>
			<description><![CDATA[I hope this doesn't sound crazy, but i truly believe that people were motivated to do missions when we had the OLD UI where you could see other...]]></description>
			<content:encoded><![CDATA[<span style="font-size:22px">I hope this doesn't sound crazy, but i truly believe that people were motivated to do missions when we had the OLD UI where you could see other player's blue star level, i wish we could put that back into play where we could see our friends level without having to check their profile. It actually inspired me to grind so i could feel higher in the game.</span>]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Jahseh Onfroy</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10954-level-display</guid>
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			<title>Creating your own clothing</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10935-creating-your-own-clothing</link>
			<pubDate>Sun, 19 Jul 2026 16:47:28 GMT</pubDate>
			<description>It would be amazing if players could create their own clothing such as in The Sims where they can make their own cc. This ideally would include the...</description>
			<content:encoded>It would be amazing if players could create their own clothing such as in The Sims where they can make their own cc. This ideally would include the option of creating your own items, choosing to wear them yourself, duplicate them to sell to other players or making them unique items.. everyone has a unique style and a lot of the same suggestions are that there are not enough clothing choices on the game, so I do think this will solve that issue and entice players in to spending more time on this game. </content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Tas Imaan</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10935-creating-your-own-clothing</guid>
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			<title>Why Sale?</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/smalltalk/10931-why-sale</link>
			<pubDate>Sun, 19 Jul 2026 13:26:17 GMT</pubDate>
			<description><![CDATA[I get the game seems to be lower in numbers all markets have their peak moments and slow days but i don't think putting gold on sale every time the...]]></description>
			<content:encoded><![CDATA[I get the game seems to be lower in numbers all markets have their peak moments and slow days but i don't think putting gold on sale every time the game gets dead is a practice that should be continued it gives off the impression that money is most important vs addressing things that could be done to make the game better things that have been suggested. <br />
<br />
The Monthly Q&amp;A seems like a nice gesture but i think some of the more deeper questions should be answered &amp; looked into vs the simple easy answers that has been displayed in the past.<br />
<br />
 ]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/smalltalk">SmallTalk</category>
			<dc:creator>Ferrari Bugatti</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/smalltalk/10931-why-sale</guid>
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			<title>Market Tables</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10915-market-tables</link>
			<pubDate>Sun, 19 Jul 2026 02:03:23 GMT</pubDate>
			<description>Hi there, 
 
On SW, there used to be I believe they were called market tables. I used them in a mission space that I am attempting to recreate on...</description>
			<content:encoded><![CDATA[Hi there,<br />
<br />
On SW, there used to be I believe they were called market tables. I used them in a mission space that I am attempting to recreate on here and would love to see them again. <div class="img_align_center_wrapper"><img itemprop="image" width="235" height="208" data-align="center" data-size="full" border="0" src="https://i.pinimg.com/236x/f8/ac/26/f8ac260c6b99923d4dbe742c0bedb446.jpg" alt="" data-fullsize-url="https://i.pinimg.com/236x/f8/ac/26/f8ac260c6b99923d4dbe742c0bedb446.jpg" data-thumb-url="https://i.pinimg.com/236x/f8/ac/26/f8ac260c6b99923d4dbe742c0bedb446.jpg" data-title="Click on the image to see the original version" data-caption="" class="bbcode-attachment align_center js-lightbox bbcode-attachment--lightbox" /></div><br />
]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Tennessee Autumn</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10915-market-tables</guid>
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			<title>Levels</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10894-levels</link>
			<pubDate>Sat, 18 Jul 2026 07:11:24 GMT</pubDate>
			<description>I wish there were more ways to lvl up ;-;</description>
			<content:encoded>I wish there were more ways to lvl up ;-;</content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Mia West</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10894-levels</guid>
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			<title>Limit wheel spin</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10867-limit-wheel-spin</link>
			<pubDate>Fri, 17 Jul 2026 00:51:08 GMT</pubDate>
			<description>i wanted to suggest a couple of things to the spin-to-win deluxe wheelbecause i think it could really help the games economy. 
right now players can...</description>
			<content:encoded><![CDATA[i wanted to suggest a couple of things to the spin-to-win deluxe wheelbecause i think it could really help the games economy.<br />
right now players can spin as much as they want for a month or even longer.that ends up creating 2 prolems. alot of players spend all of theyre gold chasing the new item's so there's less gold circulating throughout the game. at the same time,so many of the special items gets pulled form the wheel that they dont end up feeling rare.<br />
<br />
i think a few small changes could make a difference \<br />
<br />
add a daily spin limit (ideally 20k gold in my opinion but any spin limit) this would slow down how quickly gold leaves the economy while also limiting how many special items are introduced each day.<br />
shoorten how long each deluxe item is available. instead of keeping it around for month or more, maybe rotate it every 2 weeks. that would help keep the special item more exclusive and prevent the market from getting flooded.<br />
<br />
i dont think the spin-to-win deluxe wheel should be removed or made less fun.i just think adding a daily spin limit and having more frequent item rotations would keep both the gold economyand item economy healthier in the long run. (some of the big spinners might not like my suggestion but its a win win on both sides )<br />
and for people using mule accounts itll make it easier to realize and ban them]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Zach Nc</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10867-limit-wheel-spin</guid>
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			<title>Lock avatar option</title>
			<link>https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10865-lock-avatar-option</link>
			<pubDate>Thu, 16 Jul 2026 23:28:27 GMT</pubDate>
			<description><![CDATA[Can you please add a lock avatar position option on SV? 
 
I don't like that when I click accidently, and my avatar starts to move in that direction....]]></description>
			<content:encoded><![CDATA[<span style="font-size:12px"><span style="font-family:Times New Roman">Can you please add a lock avatar position option on SV?<br />
<br />
I don't like that when I click accidently, and my avatar starts to move in that direction.<br />
<br />
If it's already available, can you please let me know.</span></span>]]></content:encoded>
			<category domain="https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions">Suggestions</category>
			<dc:creator>Alberto Delrio</dc:creator>
			<guid isPermaLink="true">https://www.smallverse.app/forum/threads/smallverse-discussions/suggestions/10865-lock-avatar-option</guid>
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